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Topic: Control is Our First Best Look at Real-Time Ray-Tracing and ...
KostaAndreadis
Posts: 6099
Location: Melbourne, Victoria

Out on PC and console, Remedy's Control is already a Game of the Year contender. No matter the platform the cinematic look of the game is often stunning, but on PC - with the right GPU - Control's visuals enter the realm of next-gen. With full NVIDIA GeForce RTX ray-tracing support it adds immeasurably to the immersion.

And offers a glimpse at the next-generation of gaming - as Nathan "nachosjustice" Lawrence found out.
To date, we’ve seen promising first-gen applications. Reflective surfaces from puddles of water to the barrel of a gun in Battlefield V displaying environment detail both seen and unseen. Revamped real-time lighting in Quake II that is completely ray-traced (I’ll be writing more on this later). Global illumination in Metro Exodus. And some other impressive tech demos you can download for free off the NVIDIA website. They are, in effect, great demonstrations of the tech and the potential that ray-tracing holds in store for players.

But as great as they can look, they pale in comparison to just how impressive the ray-tracing in Control is. Make no mistake, even without ray-tracing Control is a gorgeous game. With ray-tracing enabled, it’s positively stunning to the point where it’s tough to go back to the ‘RTX Off’ setting. After all, Control isn’t the kind of shooter that particularly rewards 144-fps responsiveness – my preference for the likes of Rainbow Six Siege and Battlefield V.

Remedy Entertainment’s cinematic presentation is the perfect match for showcasing just what the fps-destroying tech can do.

Click Here to Read More on Why Control is Our First Best Look at Real-Time Ray-Tracing and Next-Gen Gaming
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