|
![]() |
|
Author |
|
|||||||
Steve Farrelly
AusGamers Editor
Posts: 8293
Location: Sydney, New South Wales
|
Cyberpunk 2077 has been in the news a fair bit lately, and while the latest deep-dive video gives us more juicy eyes on what to expect from the game, character creation and the decision to go all-in on the game's first-person perspective have emerged as the top talking points. <script></script> <script></script> Our very own interview with Lead Quest Designer, Paweł Sasko, hinted at such -- especially where cut-scenes are concerned. “It's one of the things we’ve done with our scene system, and we’ve reworked it completely from the ground up. People we’re saying [that] our scene system [for The Witcher 3 was] one of the most advanced scene systems ever created, and frankly we [threw] it away and made a new one that is even better. We’ve just reworked it completely, and one of the reasons you will walk in the city and see all of those scenes happening all around you, and you go and talk to Placide, and Placide moves and talks to this woman and then to the vendor, and you move on and there are all these people around you. We can do all of that thanks to our scene system, and it’s really... it's all seamless, right, so it doesn't cut from one to another." So there you have it, the game will be entirely a first-person experience as a means to sell you fully into the world and, honestly, we're not sure why a few people have their panties in a bunch over the decision. |
|||||||
#0 02:49pm 04/09/19 |
|
|||||||
system
|
--
|
|||||||
#0 |
|
|||||||
Chang
Posts: 54
Location: Perth, Western Australia
|
It's going to be pretty jarring tbh, whenever the option is available I roam in 3rd person and shoot in 1st (its how I played the entirety of RDR2). 1st person perspective is sometimes dizzying and not representative of real life: its more like watching from an unstabilized gopro strapped to the head. Eyeballs correct for body movements, so that simple things like jumping over a fence arent vomit inducing like they are in games. I'll play CP2077, and I'll likely love it, but I'm still annoyed the option isn't given to the players. It sounds like a development shortcut, so they don't have to plan cutscenes or area layouts around both styles of perspective. |
|||||||
#1 05:47pm 04/09/19 |
|
|||||||
Murf
Posts: 152
Location: Gold Coast, Queensland
|
So it'll be similar to the Farcry games. All cut scenes in those are FP. And there was a sex scene in Farcry 3 that was FP and that from memory seemed to work fine. |
|||||||
#2 09:38pm 04/09/19 |
|
|||||||
trillion
Posts: 4449
Location: Ballarat, Victoria
|
you haven’t seen sex scenes until you’ve seen them in VR
|
|||||||
#3 02:52pm 05/09/19 |
|
|||||||
BladeRunner
Posts: 2998
Location: Queensland
|
CP2077 sex scenes + VR = happy neckbeards. Question is, are the sex scenes during the story or can we go and find a cheap hooker on the street? |
|||||||
#4 10:14pm 09/09/19 |
|
|||||||
trillion
Posts: 4454
Location: Ballarat, Victoria
|
both with any luck
|
|||||||
#5 11:15pm 09/09/19 |
|
|||||||
system
|
--
|
|||||||
#5 |
|
|||||||
|