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KostaAndreadis
Posts: 4995
Location: Melbourne, Victoria
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When NVIDIA unveiled its new RTX line of graphics cards last year, many were taken aback by some of the wild, futuristic features. Real-time ray-tracing. AI-powered rendering. Stuff, that to be honest we're still waiting to see crop up in a number of titles. But, with Battlefield V's real-time ray-traced reflections - the NVIDIA's GeForce RTX line is all set to impress in 2019. Here's a snippet form our in-depth look at the technology, and its impact on games. In terms of the computational power required to simulate these light rays in a digital scene, the cost is so great that it’s one of the main reasons highly detailed computer animation can take several hours to render a few frames. Getting the realistic effect to run in real-time, in the fast-moving ever-changing environment of a game? Well, until the launch of the NVIDIA GeForce RTX – something that was mostly thought of as future tech. A segment on a modern-day version of early 1990s television series, Beyond 2000. Even NVIDIA, who first demoed its research and development into the field of real-time racing, mere months before the RTX reveal - did so via its most advanced non-everyday consumer-based cards. Click Here For Our Full In-Depth Look at Ray-Tracing and DLSS |
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