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Steve Farrelly
AusGamers Editor
Posts: 7840
Location: Sydney, New South Wales
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Cyanide Studio recently handed out a limited number of preview keys for Call of Cthulhu -- its psychological horror "Investigation-RPG" based on the Pen and Paper classic of the same name and H.P. Lovecraft's short story and other Lovecraftian lore. So we said yes, and played through all four available chapters. We said yes because we've been pretty excited about what we've seen hands-off in preview sessions, but there's nothing quite like playing for yourself and formulating a far more informed picture of what sort of product we might all have here. Here's an excerpt" Cyanide Studio, I’ve said in the past, is a developer “verging on Triple-A success”, based on my studio-handled preview sessions with Call of Cthulhu, so it was with great enthusiasm I said yes to being handed a preview key for a PC build of the game where I’d get to experience the game’s first four chapters. What I came through with after playing through all four chapters is that based on this preview build alone Cyanide is definitely an ambitious developer, but that budgets, chapter-focus, pacing and promises are all a bit of a mixed bag ranging from subpar to outstanding, with increments in between. All combined, I had a great time with the game, but it’s clear that there’s areas the studio poured more resources and love into over others, which in preview form gave me a bit of a Jekyll and Hyde experience, to maintain the horror theme.Click here for our in-depth Call of Cthulhu hands-on preview. |
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