top_left top_right
bottom_left
Next Event: Unknown | Forum Rules | QGL Website | Event Registration
openFolder AusForums.com
iconwatfolderLineopenFolder LANs
iconwatfolderLineopenFolder QGL
iconwatfolderLineopenFolder QGL Forum
Author
Topic: HTC Vive Pro Announced, Alongside Vive Wireless Adaptor
KostaAndreadis
Posts: 3218
Location: Melbourne, Victoria

And in one fell swoop checking off two big ticket items on the VR enthusiast wish-list. That being higher resolution displays for each eye and an option to remove at least some of the ungodly amount of wires required in setting up and playing in VR. Both announcements came at CES 2018, alongside word of updates to HTC Viveport subscription and Vive Video services.

Of course the big announcement comes with the HTC Vive Pro, which will come with dual OLED displays sporting resolutions of 2880 x 1600. Not quite 4K, but a big improvement none the less, representing a 78% increase over the current Vive. Not limited to a resolution bump the Vive Pro also introduces built-in, high-performance headphones, dual microphones with active noise cancellation and dual front-facing cameras. Plus, a redesign to the headset that aims to decrease the weight on the front.


The second big announcement, the Vive Wireless Adaptor is based on Intel’s WiGig technology and will support both the HTC Vive and Vive Pro when it debuts later in the year.

“Wireless VR has been on nearly every VR user’s wishlist since the technology was unveiled,” said Frank Soqui, General Manager Virtual Reality Group at Intel Corporation. “By collaborating with HTC to commercialize Intel’s WiGig technology, we will guarantee that wireless VR meets the most discerning quality bar for home users and business VR customers.”

Very cool.

Also announced, a partnership with streaming service Vimeo for curated VR-specific video content and a revamp to Viveport VR that will see the service introduce immersive room-scale previews.
system
--
ravn0s
Posts: 19161
Location: Brisbane, Queensland
the resolution is a 78% increase
KostaAndreadis
Posts: 3221
Location: Melbourne, Victoria

indeed... updated... misread the press release
trillion
Posts: 4349
Location: Ballarat, Victoria
4K wasn't a realistic expectation with this news, because foveated rendering which needs eye tracking to reduce the rendering cost is probably a more expensive manufacturing inclusion than just waiting for the price of high end GPU's to come down to use VR SLI with the next product cycle of these in 2 or 3 years' time

unless this is a HTC headset only thing and they're doing something different than selling them with the Valve tech again, they skipped out on the Tracker 2.0 and those cool looking knuckles controllers
Twisted
Posts: 12302
Location: Brisbane, Queensland

Is VR really any thing other than a gimmick right now? I saw an announcement from CCP not long ago saying they were selling off the VR division of the company and all VR related titles/IP. Someone brought a Vive into work, the novelty factor was huge, but once I took it off I wasn't really inclined to ever bother looking at it again. Some of the driving simulation stuff looks super cool and I can see it being huge for flight simulators.
trog
AGN Admin
Posts: 39404
Location: Other International

I don't think there's a killer app for it yet. Keen to check this out from a pure tech perspective but also super interested in the Magic Leap & other AR stuff.
E.T.
Posts: 5148
Location: Queensland

No but it will sure help everything that already runs on it.
trillion
Posts: 4350
Location: Ballarat, Victoria
Is VR really any thing other than a gimmick right now?


this is such a commonly sounded out question. if you need it for a confirmational bias to not bother because it's pretty expensive kit even with the PS4 + VR then yeah, it might be. compared to the VR that you might check out in a shopping mall demo it's a lot less gimmicky and actually pretty good fun, maybe the killer app for it like trog says never comes, even with Valve's "3 VR title's are coming" thing similar to "when Half Life 3?" and it's just.....a tech wagon

can confirm the flight simming is pretty good, nearly all of them support VR over the last year now, much better than the driving simming but it varies between them. Project Cars 2 feels a bit too skatey in VR mode and makes me dizzy after much longer than 10mins
Hogfather
Posts: 16844
Location: Cairns, Queensland

VR is de way
trillion
Posts: 4351
Location: Ballarat, Victoria
another neat thing from CES

i guess if you don't mind Android and only play Dota like trog XD
Khel
Posts: 23984
Location: Brisbane, Queensland

It's more than a gimmick, I had originally written it off as a gimmick and lumped it in the same category as motion controls, but after trying it myself, there's definitely something real and worthwhile there. But yeah, still feels like there hasn't really been a game/app that really makes it feel like a must have. Vast majority of things are these VR 'experiences' that you can finish in a couple of hours but still often cost as much as a full game.

I guess it's a bit of tricky thing though cos no studio is going to put the time and resources into making a really big game just for VR because the market isn't yet big enough to make it worthwhile, but then the market isn't going to get much bigger without those kinds of games. To their credit, Sony is doing a pretty successful job of pushing PlayStation VR and are supporting it with a lot of games, so while I have no interest in PSVR myself it could be a good thing for VR in general; if there's a big install base for PSVR then it makes it more viable to do those big titles and go multiplatform with them
Psycho
Posts: 6329
Location: Brisbane, Queensland
MY youngest boy just had his 18th Birthday on 30 December...he didn't go to schoolies as he is not into that type of thing. So we had a big all expenses paid dinner for 12 friends and closest family to celebrate etc (We are a small family.) :)

And, we also gave him $1K cash for finishing yr 12. I said to him, "Whatcha gonna do with that Grand buddy" I asked knowingly, his response?..."Buy a Vive dad..buy a Vive!"

The Apple doesn't fall far from the tree. :)
Ickus
Posts: 629
Location: Perth, Western Australia

Higher res and wireless are two nice features for the next gen of VRs.

Now all I need to do is rob a bank to buy a graphics card which can render 2880 x 1600 @ 90Hz smoothly.
Vash
Posts: 5671
Location:

I dont care for the motion control stuff, it feels too limiting in most games i play.
How is VR if you just want to use it as a monitor with KB/mouse, instead of the head/body/hand motion control?
Tollaz0r!
Posts: 18509
Location: Brisbane, Queensland
Eye tracking as standard is still a required feature for game development IMO.
Extra point would go to a inward facing camera to pick up on facial expressions to be transposed onto ingame characters.
Hogfather
Posts: 16846
Location: Cairns, Queensland

I dont care for the motion control stuff, it feels too limiting in most games i play.
How is VR if you just want to use it as a monitor with KB/mouse, instead of the head/body/hand motion control?

Resolution in-world is poor. There are a couple of applications to do it, looking forward to trying Big Screen in Pro resolution for sure.
system
--
Not a new post since your last visit.
New Post Since your last visit
Back To Forum
Advertise with Us | Privacy Policy | Contact Us
© Copyright 2001-2018 AusGamers Pty Ltd. ACN 093 772 242.
Hosted by Mammoth Networks - Australian VPS Hosting
Web development by Mammoth Media.