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Topic: Star Wars Battlefront II Review... This Isn’t the Sequel Y...
Posts: 3018
Location: Melbourne, Victoria

Star Wars Battlefront II proves to be more Attack of the Clones than Empire Strikes Back: a sequel that fixes some of the sins of its predecessor, but repeats mistakes, and adds in whole new problems. Our resident Star Wars expert (see: nerd) and Battlefield super-fan (also see: nerd) Nathan 'Nachosjustice' Lawrence brings you a truly in-depth, and comprehensive, review.

I’m a Star Wars Battlefront apologist. That’s the 2015 version I’m talking about because, obviously, the original Pandemic Studios Battlefront games were fantastic. When it comes to DICE’s reboot though, there were obviously problems. No meaningful solo experiences, a lack of launch content, accessibility at the cost of depth, questionable online networking decisions, and iffy balancing.

DICE’s Battlefront was by no means limited to this list of cons, but I loved it because when the stars aligned and it got things right, it was one of the best Star Wars experiences I’ve ever had. It helps that DICE is top of the class when it comes to visual fidelity and soundscape recreation. There’s no denying that Battlefront 2015 looked and sounded the business, and during the right set pieces, you could feel like a badass in a galaxy far, far away, be it as a trooper or iconic hero or villain.

For Star Wars Battlefront II, though, I was acutely aware I was going in with a lot less leniency. Why? Well, I was one of the few players (on PC, at least) who kept Battlefront installed until the final DLC drop. On PC, the community was effectively dead between DLC releases, and the quality of the DLC shifted between great and phoned-in. It was clear that only Season Pass holders were coming back during the two weeks of early access to try the DLC but, despite the new content, it wasn’t enough to keep the continually fractured community playing.

Click Here to Read the Full Star Wars Battlefront II Review
Posts: 860
Location: Other International

So a comment by EA on reddit made reddit-history by becoming the most downvoted comment ever on the site.

Here it is:

The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.

A good summary came be found here:
Official EA statement/comment:

The result is EA reducing the in-game prices by ~75%. Hilarious. The backlash from the community, especially when people started calculating the real cost of grinding/buying the heroes, was great. They're going to do an AMA on reddit this wednesday. Can't wait!

Steve Farrelly
AusGamers Editor
Posts: 7549
Location: Sydney, New South Wales

What a cluster this whole thing is. However, in the wake of Disney's procurement of Lucasfilm and how they market their, well, everything, I don't really think any other games company other than EA would have fit the business goal. But all of this is at the absolute detriment of a premium experience. Baked in content, locked, with easy pay-to-unlock options is the sort of feature creep that is going to kill games, or at least mame them, in serious ways.

I know it's been happening for a while, but it seems super-prevalent of late.
Posts: 861
Location: Other International

I haven't paid attention, what other games have this sort of s***ty situation?
Steve Farrelly
AusGamers Editor
Posts: 7550
Location: Sydney, New South Wales

Evolve and Dead Space are two examples of games that essentially got canned because of it. Shadow of War also has it in there, and it's crept a bit into a few others too...
Posts: 5223
Location: Brisbane, Queensland
The result is EA reducing the in-game prices by ~75%.
I read a comment that they made it harder to earn credits at the same time resulting in no net change, which if true is hilarious.
Posts: 23946
Location: Brisbane, Queensland

I haven't paid attention, what other games have this sort of s***ty situation?

Just in the last couple of months: Battlefront 2, Shadow of War, Call of Duty, Need for Speed Payback, Forza 7, Assassin's Creed Origins (to a lesser degree, but it's still in there), Skyrim and Fallout 4 with their paid mods bulls***. It's depressing.
Steve Farrelly
AusGamers Editor
Posts: 7551
Location: Sydney, New South Wales

Evolve and Dead Space are two examples of games that essentially got canned because of it. Shadow of War also has it in there, and it's crept a bit into a few others too...
Posts: 2803
Location: Queensland

Gaming at the moment is in a sorry state. I won't be picking up Battlefront 2. Things have changed. Gaming has changed (for the worse it feels like), Star Wars has changed (for the worse) and Star Trek has changed too (For the worse). It really is like that scene from The Simpsons.

“I used to be with it, but then they changed what ‘it’ was, and now what I’m with isn’t it. And what’s ‘it’ seems weird and scary to me.”
Posts: 19158
Location: Brisbane, Queensland
disney should have spread the star wars rights over multiple devs/pubs instead of just one.
Posts: 1863
Location: Central Coast, New South Wales

I don't think I've bought a AAA title in years (unless it was like 75% off on steam and I was bored).

I think I'll put aside my gamer hat for a little while longer, hopefully there's another game crash soon to wipe the slate clean...
Posts: 866
Location: Other International

The absurdity continues!

It will take 4,528 hours of gameplay (or $2100) to unlock all base-game content in star Wars: Battlefront 2

The AMA can be found here if anyones interested:

As we want to let players earn Credits offline via a more relaxed game mode, we needed to also find a way to make sure it wouldn't be exploited in a way that would impact Multiplayer. Because of that we made the decision to limit the number of Credits earned to stop potential abuse. We will be looking at data continually and make adjustments to make things as balanced as possible.
As for more Arcade, just like every mode in our game, we want to look for ways to expand it going forward. Unfortunately at this point we don't have anything to share right now, but know that we care about Offline modes.

Translation: we want you to spend money.
Posts: 3414
Location: Brisbane, Queensland

I was going to buy this game but have changed my mind given the reviews and discovery around how long it takes to unlock heroes etc.

If this game was F2P then fair enough, but if I have to drop $80 for the game and then I can't play a heap of characters- well - f*** OFF EA.

I'm voting with my wallet here and will avoid it like the plague.

Progression systems should be fun, or kinda like a tutorial not f***ing paywall s***.
Posts: 2805
Location: Queensland

I was wondering why everyone was making such a fuss about the unlocks, now I understand why. EA is really trying hard to make people hate them even more than they already do. I can see the bean counters at EA drooling in anticipation at the money that they expect to be raking in.
Posts: 23829
Location: Brisbane, Queensland

hah, just play bf1 and have awesome fun all day and night for one low low price
Posts: 259

By the way, if you want to know anything else (outside of my mammoth 4,500-word review... whoops), just hit me up and I'll do my best to answer it.
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