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Topic: When Old Becomes New - Call of Duty: WWII Review
Steve Farrelly
AusGamers Editor
Posts: 7538
Location: Sydney, New South Wales

The expected addition, year-on-year, of Call of Duty has fallen in Sledgehammer's design lap this year and we're all thankful, too. And yes, you can poke at the game going back to WWII roots as 'maybe' a reflection of the success of Battlefield going to WWI, but you'd be doing what Sledgehammer has done here a disservice. This is, by all accounts, a fantastic addition to CoD well worth your time and investment.

Here's an excerpt from our review:
The story follows the A-typical Southern American lad who joins the war effort to naively save the world as a cockeyed American Patriot. During his tumultuous journey, he finds a group of friends and quickly forms a relationship that stands the test of time… or “blah, blah, blah, we’ve been here before”, as I was beginning to think. However, the source material explodes like a grenade of emotional realism in the face of a campaign that bucks videogame tropes in favour of a narrative befitting the actual sacrifice and gravity of World War II. It could easily have been as Jerry Bruckheimer as previous entries in the series, but as we now know with Sledgehammer and their previous work, even before Call of Duty (Dead Space, for example), these master storytellers understand pacing and narrative impact, and it absolutely shines here. And with the help of Martin Morgan, one of the foremost World War II historians who consulted, the game gives you a real sense of historical accuracy. A band of Brothers experience in a videogame.

And move into the mainstay in multiplayer.

This, honestly, is my jam. There’s nothing better than finishing a day at work or school, sitting on the couch and firing up some online multiplayer. Yep, I might be a console nub, but let’s be honest -- Call of Duty is couch multiplayer. And there’s nothing wrong with that, and this time around Sledgehammer has introduced a few context-sensitive changes to the formula to better reflect the genre and field in which they’re playing. And that was just a pun, which you’ll learn more about shortly, but let’s kick it off (did it again) with the biggest addition to this year’s Call of Duty entry...
Click here for our full Call of Duty: WWII review.
Posts: 23815
Location: Brisbane, Queensland

90gb I don't have enough room on my SSD, so f*** it.
Posts: 2798
Location: Queensland

How many players in a match? 6v6? 8v8? I'm not too keen in small number player matches/maps.
Posts: 1569
Location: Melbourne, Victoria

Such a small paragraph for the single player. Why?
Posts: 23936
Location: Brisbane, Queensland

Yeah, no thanks, f*** Activision and their manipulative lootbox bulls***.
Posts: 6322
Location: Brisbane, Queensland
Yeah, no thanks, f*** Activision and their manipulative lootbox bulls***.

That is f***ing insane criminality imo. I thought subliminal/manipulative advertising was banned?
AGN Admin
Posts: 39303
Location: Other International

Yeah, no thanks, f*** Activision and their manipulative lootbox bulls***.
ahah that is amazing. Behavioural economics has been weaponised to ruthlessly extract money from gamers.
Posts: 492
Location: Rockhampton, Queensland
f*** activision and their microtransactions

TBh poor review. I pirate the s*** out of it and uninstalled within 10 minutes.
The guns feel like cap guns, weapon animations are a f***ing atrocity and movement feels like you are on speed boost the whole time.
GFX are nice but nothing on BF1.
Posts: 21396
Location: Brisbane, Queensland

Such a small paragraph for the single player. Why?

single player - lol
Posts: 2587
Location: Sydney, New South Wales
Beta felt so poor, un-installed it after a solid weekend of giving it a fair go. The action is mindless, literally just spawn, kill, die, spawn, kill die etc. Shame, was hoping to have fun with it.
AusGamers Editor
Posts: 14886
Location: Brisbane, Queensland

I mean, its a hard no for me when this is a thing in the game and you even get an achievement for watching someone do it:
Posts: 6323
Location: Brisbane, Queensland
Never liked shooters on rails anyway...'Hell let Loose' is my hope for a decent WW2 shooter...
Posts: 774
Location: Brisbane, Queensland
ahah that is amazing. Behavioural economics has been weaponised to ruthlessly extract money from gamers.

Yeah ethics aside I can't help but be impressed. What amazes me is that a process like this can actually be patented. How ridiculous.
Posts: 1899
Location: Gold Coast, Queensland

How can you give this absolute pile of crap 9/10? It's riddled with bugs, the maps are s***, the single player is a giant garbage cutscene with cringe worthy cowboys, what's with the building a wall with a floating hammer in 20 seconds like it's minecraft - what the hell do you mean 9/10? This is the opposite of a return to its roots.
Posts: 170
Location: South Australia

6v6 is pretty poor. Add to that the laser/recoiless weaponry and you have the COD AW+ standard gameplay, but that makes it all look like a bit of a WW2 reskin of the faster paced COD games of recent years rather than a return to classic COD.
Agreed that War look great though.
Posts: 2801
Location: Queensland

I've played a few rounds now.

Things I like:
World War 2 setting
Visuals are alright
Sound is alright.
The War Mode is alright. That is pretty much what I have been playing.

What I did not like:
6v6 only, 24-32 players would be nice.
No dedicated servers, does not really need it when you have 6v6.
small maps
The Social part seems like a waste of time

That is all I can think of for now. Like a lot of things, it has potential but misses the mark. That is just my thought, perhaps young kids today will think its cool. At least we have a couple of WW2 fps games that are coming out from small developers that we can play.
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