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Topic: World of Warcraft's Oceanic Servers Now Live
Eorl
AusGamers Editor
Posts: 13699
Location: Brisbane, Queensland

As promised last week, the long-awaited Oceanic servers for Blizzard's mega MMO World of Warcraft are now online after an extended maintenance period.

After waiting nearly 10 years since the game's launch, Australian and New Zealand players now have access to low-ping servers in the Oceanic labelled World of Warcraft realms. Current ping readouts are ranging from 18ms through to 80ms, far below the typical 400 and beyond we were use to seeing.

"Players currently on an Oceanic realm—Barthilas, Frostmourne, Thaurissan, Saurfang, Caelestrasz, Jubei’Thos, Khaz’goroth, Aman’Thul, Nagrand, Dath’Remar, Dreadmaul, and Gundrak—should automatically experience improved latency once the new game servers go live,” say Blizzard. “To help those currently adventuring on North American realms, such as Blackrock and Proudmoore, optional free character and guild master realm transfers will be offered for a limited time."

How's your experience so far with the now true Oceanic servers? Competency in Player versus Player content now up? Let us know in the comments!

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semilong
Posts: 1
Location:

just awesome 30-40ms world/home just need to port forward now
DK
Posts: 1026
Location: Brisbane, Queensland

Lol my ping is >500 on the server.
glynd
Posts: 1297
Location: Melbourne, Victoria

28ms home. 64ms world...never thought i'd see the day
NiTrat3
Posts: 4
Location: Gold Coast, Queensland

yes, well, very good.
Meddek
Posts: 2501
Location: Gold Coast, Queensland

35ms
Everlong
Posts: 102
Location:

60-70 on 100mb cable out of WA
Tanaka Khan
Posts: 5503
Location: Brisbane, Queensland

People still play this?
Jeffro
Posts: 310
Location: Toowoomba, Queensland

36ms when I'm just soloing in open world and about 38-40ms in raids. Makes life a lot easier for me being a rogue and responsible for interrupts.
TicMan
Posts: 9137
Location: Brisbane, Queensland

I used the 7 day trial to re-sub and move my toons on Proudmoore to Saurfang. I already had one toon on Saurfang so it was auto-moved and I was getting about 60ms (from Maleny). I didn't really feel it any quicker when casting a bubble and healing thingie compared to previous.

I felt SWTOR had quicker response time and was more noticeable when they got rid of the AU servers.
koopz
Posts: 10578
Location: Brisbane, Queensland

since kids could run up their own WoW servers Tanaka


of course they do.
The Nerfatar
Posts: 8919
Location: Brisbane, Queensland

Do you guys notice the difference much? When SWTOR closed their AU servers I think I originally noticed the US ping difference, but got used to it pretty quickly.
Hogfather
Posts: 15594
Location: Cairns, Queensland

People still play this?

Nah. Everyone here is lying. Nice comment, quality addition!

Anyway, WoW has much better and more refined client prediction and compensation for lag than SWTOR when the AU servers were brought in.

In SWTOR, you can (or could anyway) feel the lag when you click on a skill or ability as the delay was front loaded - in wow, the animation starts immediately even though the start of the cast or whatever isn't registered on the server. You are also allowed to start a second skill before the animation finishes, so cast bars like Quartz can give you decent indication of where its all at and you can compensate to a degree and get reasonable rotations off. I didn't notice a huge difference on my Warlock's combat for this reason, aside from it being harder to hit the much smaller red quartz bar bit!

This obviously has drawbacks and fails for anything that is reliant on server timing, like dodging AE circles, or fighting another player, or instant casts like mage blink. I fought a few NPCs with dodgeable ground effects last night and it was certainly noticeably a lot easier and you had a lot more actual time to react. In particular I found the lower latency made looting very fast - even with autoloot on you have to wait to clear the loot window, on new Oceanic realms this is super fast, especially when clearing a number of corpses at once where there are a few items merged together in the loot window. Blink was a big deal - normally you get 'robbed' of a big portion of the blink as you run along with the animation playing, now it feels true - you hit the button and you just ... blink.

On my Hunter compared to the Warlock the impact felt more real. Grinding world PVE as marks spec, most of my skills are instant cast and felt a lot more responsive. Also there is this thing where the world sometimes adjusts (like when you snare a mob with concussive shot) and the position of NPCs or players is corrected. If you ever cast a spell like Blizzard to hit running mobs, you'll know you have to adjust targetting to compensate for lag, and the mobs warp a little when they are snared. None of that now, what you see in the world is just the truth and you aren't subtly compensating all the time.
Khel
Posts: 22183
Location: Brisbane, Queensland

Yeah, did that Halloween bombing run quest and it was really noticeable too, no delay when using abilities on the mount bar. And yeah, noticeable when moving out of frontal cones and other ground are effects. Would imagine it would make interrupting way easier too.

Also for people on internode , you can try changing your line profile, I was getting 48ms then changed line profile to the low latency one, now get 21ms.
WirlWind
Posts: 1598
Location: Central Coast, New South Wales

TlcMan - In the options somewhere, there's an option to account for lag (I don't remember the exact name of it).

Try dropping that down to the lowest, or disable it and that may help make everything seem snappier.
Khel
Posts: 22188
Location: Brisbane, Queensland

Yeah I was looking for that setting last night too, I remember there being a lag compensation setting where you told it what your average ping was (like set it to 200 for us) and it'd compensate. I couldn't find the setting though, so I dunno if its been removed or I'm just blind
TicMan
Posts: 9139
Location: Brisbane, Queensland

I just had a look for it, seems it's removed.
Crash
Posts: 1436
Location: Sydney, New South Wales
Getting about 15 ping. Very noticeable difference now in combat.

Yeah I was looking for that setting last night too, I remember there being a lag compensation setting where you told it what your average ping was (like set it to 200 for us) and it'd compensate. I couldn't find the setting though, so I dunno if its been removed or I'm just blind

No the setting is def still there, i switched it off last night.
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