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Steve Farrelly
Posts: 5151
Location: Sydney, New South Wales
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One of the stand-out features for Portal 2 wasn't the game's mechanics, setting or puzzles. It was the tight, comedic scripting and its delivery. Few games have managed to reach humour heights like those found in Portal 2 and we're happy to report this benchmark remains in the recently announced Portal 2 DLC "Perpetual Testing Intuitive". Or at least as the new trailer for it would have us believe. There's no real gameplay shown here, but the point of this new content is to offer up an easy-to-use level creation kit so everyone can get in and have a crack at making something that's easily shareable and easy to use. Watch the new trailer for the forthcoming DLC (May 8) below, or click here for a direct link. |
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| #0 11:56am 30/04/12 |
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Raven
Posts: 6805
Location: Melbourne, Victoria
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ahahaha that was awesome :) Can't wait. On a related note, can we have a portal gun in Tribes Ascend? |
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| #1 12:07pm 30/04/12 |
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thermite
Posts: 9505
Location: Brisbane, Queensland
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Oh that'd be good.
The co-op stuff has been a real let down, basically because the other person they give you to play with sucks for one reason or another. They either quit immediately, have their microphone blaring their TV at you, or quit because you're taking too long to solve a new level they've solved 20 times before and they haven't figured out the communication stuff. It was only good in the first few days it came out because you could easily find someone up to the same bit as you. last edited by thermite at 12:13:58 30/Apr/12 |
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| #2 12:13pm 30/04/12 |
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tspec
Posts: 3492
Location: Melbourne, Victoria
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I enjoyed my expereince in co-op but I took my PC to a friends house and we played through it from start to finish.
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| #3 12:24pm 30/04/12 |
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thermite
Posts: 9506
Location: Brisbane, Queensland
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Yeah playing with a friend is totally unreasonable. It's like when the teachers says "choose your own groups". Great. Bitch.
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| #4 12:28pm 30/04/12 |
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Scooter
Posts: 5815
Location: Brisbane, Queensland
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Yeah Start~>Finish with my Housemate. Both having not done the puzzels. We both had mic's but found it easier to just use the in-game Ping "Put a portal here dumbass" feature. |
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| #5 12:29pm 30/04/12 |
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Eorl
Posts: 6448
Location: Brisbane, Queensland
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Ah Cave Johnson, you and your lemons! |
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| #6 12:43pm 30/04/12 |
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Lewk
Posts: 52
Location: Brisbane, Queensland
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Hilarious as always. It's probably safe to say Valve is the industry's leading games developer, and by a long way too. |
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| #7 01:24pm 30/04/12 |
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Reverend Evil™
Posts: 20390
Location: Wynnum, Queensland
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Should be awesome. JK Simmons is hilarious. Anyone catch him in Party Down? |
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| #8 01:33pm 30/04/12 |
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skythra
Posts: 5452
Location: Brisbane, Queensland
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Only let down with portal 2 was that it wasn't long enough. Not exactly a fault of the game, more just a problem of the genre, how many maps do you use to tell a story? Well portal two had a lot and I did spend quite a few hours playing it but yeah.. once the story was complete i felt like i still wanted more. Anyway I'm curious about this :) I had a portal 2 soundboard for a long time on my phone just so i could play any of cave's rants any time i needed a pickmeup. |
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| #9 05:36pm 30/04/12 |
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