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3dee
Posts: 5682
Location: Brisbane, Queensland
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This demo's pretty awesome, especially for a limited set of hardware like the iPhone 4 (well, not for a mobile anyway). I've been playing the demo and it runs pretty smooth but chugs a little in dense scenes, but it's still pretty damn impressive.
From PocketGamer: Following on from its talk at GDC 2010 about the problems of porting its C++ game engine to iPhone, Epic Games has finally announced that Unreal Engine 3 now works on iPhone.Epic's tech demo is up on the store. Not much gameplay though. I took some screenshots: promoted forum item http://img808.imageshack.us/img808/5981/img0008.th.png http://img412.imageshack.us/img412/8260/img0009q.th.png http://img197.imageshack.us/img197/3138/img0015r.th.png http://img7.imageshack.us/img7/5557/img0018gk.th.png |
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| #0 09:45am 03/09/10 |
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system
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tequila
Posts: 8307
Location: Brisbane, Queensland
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that looks very pimp for a phone
<3 iphone |
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| #1 08:55am 02/09/10 |
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HeardY
Gaelic newb
Posts: 18623
Location: Sydney, New South Wales
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It does look pretty sexy |
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| #2 09:11am 02/09/10 |
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Thundercracker
Posts: 2666
Location: Brisbane, Queensland
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apple needs to do what ninty do, and get some 1st/2nd party developers to pump out some amazing games |
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| #3 09:59am 02/09/10 |
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3dee
Posts: 5686
Location: Brisbane, Queensland
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id is working one using the Rage engine on par with this.
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| #4 10:27am 02/09/10 |
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E.T.
Posts: 3026
Location: Queensland
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Oh man, that does look good. I just find trying to play any 1st person games difficult on a phone. |
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| #5 11:27am 02/09/10 |
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Midda
Posts: 5515
Location: Brisbane, Queensland
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Looks really nice. I'm hoping like crazy that Android starts to get the kind of attention that the iPhone gets from developers like id and Epic. Makes me jealous.
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| #6 11:31am 02/09/10 |
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3dee
Posts: 5689
Location: Brisbane, Queensland
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By the way, is it only Java you can program with for Android?
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| #7 11:51am 02/09/10 |
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weedy
Posts: 372
Location: Melbourne, Victoria
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iphone4 has a pretty powerful CPU though 1Ghz.... i should be picking mine up this weekend or early next week cant wait! I had a play around with a work mates iphone 4 and i was extremely impressed with the screen resolution and quality of video, pictures, browsing and build quality. I also tested the death grip and we could replicate it but were only able to get it from 4 bars to 1 and we were still able to make calls clearly. All this from an ex-Android fan boy. |
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| #8 12:12pm 02/09/10 |
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Nerfosaurus
Posts: 710
Location: Brisbane, Queensland
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Is anybody familiar with the technology behind this? Is it just a classic rendering process at a lower resolution and hence runnable with less hardware? |
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| #9 01:09pm 02/09/10 |
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myWhiteWolf
Posts: 2903
Location: Brisbane, Queensland
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iphone4 has a pretty powerful CPU though 1Ghzbut only can draw 1/3rd the amount of triangles a second that the galaxy S can. i really hope something like this gets ported over to android. |
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| #10 01:15pm 02/09/10 |
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3dee
Posts: 5691
Location: Brisbane, Queensland
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Can Android games be programmed in C++? Cause that would allow Epic to port it pretty well.
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| #11 01:26pm 02/09/10 |
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Sc00bs
Posts: 4938
Location: Brisbane, Queensland
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i wonder what the fps is like on that. Whether it chugs s***loads or not
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| #12 01:28pm 02/09/10 |
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trillion
Posts: 1400
Location: Brisbane, Queensland
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| #13 01:35pm 02/09/10 |
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3dee
Posts: 5693
Location: Brisbane, Queensland
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That ^^ Awesome...
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| #14 01:40pm 02/09/10 |
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Mr.Bumpy
Posts: 331
Location: Melbourne, Victoria
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i wonder what the fps is like on that. Whether it chugs s***loads or not About 20-30fps on average. |
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| #15 02:08pm 02/09/10 |
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Sc00bs
Posts: 4939
Location: Brisbane, Queensland
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looks gumby as f*** to control
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| #16 02:49pm 02/09/10 |
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Midda
Posts: 5518
Location: Brisbane, Queensland
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Can Android games be programmed in C++? Cause that would allow Epic to port it pretty well. Yeah, Android's got an NDK which lets you write in C++. It's been around for a while now. |
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| #17 03:01pm 02/09/10 |
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Reverend Evil™
Posts: 17797
Location: Wynnum, Queensland
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Yeah, that looks like it would be awkward as f*** in a serious firefight. Visuals looks stunning though. I reckon something like Dragons Lair would work well on a fone gameplay wise.
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| #18 03:04pm 02/09/10 |
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3dee
Posts: 5695
Location: Brisbane, Queensland
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I've said it time and again, unless there's some sort of trigger for your index finger, FPSs don't work on touch screen devices. But the demo is still pretty awesome.
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| #19 03:10pm 02/09/10 |
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Monkeez
Posts: 17
Location: Brisbane, Queensland
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I wonder how quickly it drains the battery?
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| #20 04:05pm 02/09/10 |
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Thundercracker
Posts: 2667
Location: Brisbane, Queensland
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I would guess.... quickly. |
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| #21 05:50pm 02/09/10 |
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Nathan
Posts: 3571
Location: Canberra, Australian Capital Territory
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By the way, is it only Java you can program with for Android? You can use C++, but Android handsets have too much variance in 3D capabilities for Epic or id to bother with it right now. Even if the Galaxy S GPU is better than iPhone's (I have no idea), that's only one handset. Apple will continue to dominate the "high-quality games on phone" sector for quite a whiles yet. |
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| #22 06:01pm 02/09/10 |
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Nerfosaurus
Posts: 712
Location: Brisbane, Queensland
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PC's have always come in different capability flavours. Tech can scale running on the same platform. Just now it's a little bit more interesting. :D |
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| #23 06:26pm 02/09/10 |
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Jayman
Posts: 104
Location: Brisbane, Queensland
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You can use C++, but Android handsets have too much variance in 3D capabilities for Epic or id to bother with it right now. This is the biggest plus of the iPhone imo. Standardised hardware, big companies can get their games out to the masses with the least effort, so they do for iPhone what they won't bother with for other devices. That and iPhone uses are probably more willing to fork out cash for apps. |
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| #24 06:53pm 02/09/10 |
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Midda
Posts: 5521
Location: Brisbane, Queensland
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Even if the Galaxy S GPU is better than iPhone's (I have no idea), that's only one handset. Apple will continue to dominate the "high-quality games on phone" sector for quite a whiles yet. Unless this Playstation branded Android phone rumoured to come out at the end of the year turns out to be decent. Then we should hopefully see some more high-end developer interest. But anyway, I probably shouldn't talk about Android too much in an iPhone thread. It s***s me when it happens the other way around. |
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| #25 06:55pm 02/09/10 |
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Charlie
Posts: 2043
Location: Brisbane, Queensland
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I've said it time and again, unless there's some sort of trigger for your index finger, FPSs don't work on touch screen devices. But the demo is still pretty awesome. Could probably map a volume key to a trigger? I normally rest phones on my index fingers curled over a bit when I view them side on. |
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| #26 07:11pm 02/09/10 |
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ravn0s
Posts: 10974
Location: Brisbane, Queensland
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just had a play around with this. my god its gorgeous. i cant believe its on an iphone.
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| #27 08:53pm 02/09/10 |
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Infidel
Posts: 3275
Location: Netherlands
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Looks quite good on the 3gs, is the resolutionhigher on the 4? Controls not too bad too. |
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| #28 05:43am 03/09/10 |
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3dee
Posts: 5697
Location: Brisbane, Queensland
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Yeah it's twice (four times the pixels) on iPhone 4. Looks awesome. |
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| #29 06:49am 03/09/10 |
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trog
AGN Admin
Posts: 31901
Location: Brisbane, Queensland
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3dee, was just about to promote this, but the store link is missing - is it still on the store? |
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| #30 09:20am 03/09/10 |
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eXemplar
Posts: 2569
Location:
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| #31 09:31am 03/09/10 |
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3dee
Posts: 5704
Location: Brisbane, Queensland
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OP updated. |
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| #32 09:34am 03/09/10 |
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E.T.
Posts: 3030
Location: Queensland
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OP updated. I'm running this on my iPhone 3GS and it runs fine on there as well ! Impressive engine. |
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| #33 06:08pm 03/09/10 |
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