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Topic: Aliens vs Predator Melee Video Tutorial Page: < 1 2 >
Dan
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Posts: 10000
Location: Brisbane, Queensland

This one probably won't be very useful to those PC players that have a hard enough time playing with low latency long enough to actually be able to practice the intricacies of close combat in the Aliens vs Predator demo, but at least it might come in handy for the Xbox 360 and PlayStation 3 players.

Today's AvP trailer offers a tutorial on the game's hand-to-hand combat mechanics - a rather paper, scissors, rock affair with different strength attacks and a bit of flair. Watch it right here on AusGamers.

Aliens vs Predator is due on Xbox 360, PlayStation 3 and PC on February 18th 2010.

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Twisted
Posts: 10932
Location: Brisbane, Queensland

Sooo ... the human blocks the aliens claws with his arms ... then hits it to the ground with the pistol ... I hope the PC version isn't this retarded.
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Dazhel
Posts: 819
Location: Gold Coast, Queensland
It's just like rock, paper, scissors except paper got gimped.
Good old rock, nothing beats rock.
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Murderist
Posts: 34
Location:

cool, marines get to pistol whip while the aliens and predator only get gay finishing moves...

it makes sense after playing the demo that this is a console game and no damn good for PC
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Blue
Posts: 14
Location: Sydney, New South Wales

I don't think it is so much Rock Paper Scissors as this is purely luck of 3 options.

Hard attacks have a long build up time so with quick reaction skills you could counter. I'm sure the time it takes to let go of block and then light attack is shorter then the time it takes to execute a hard attack.

This game isn't good for PC though, good for consoles.
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Shao
Posts: 10
Location: Sydney, New South Wales

shame they won’t go back to making game like this for pc 1st, THEN port it to consoles, this game certainly needed that approach
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L33tBix
Posts: 23
Location: Queensland

Is it just me? Or does the console version look way, way better than PC (maybe its just all those funny names like trophy kill and stealth kill were PC has GRAB! Wow!!).

But those animation just before the counter attacks look way better than the PC ones (ei. were the alien gets noket to the ground after getting pistol whiper).
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HERMITech
Posts: 6629
Location: Brisbane, Queensland
(ei. were the alien gets noket to the ground after getting pistol whiper).

Oh god my EYES!!

(ei ie. were the alien gets noket knocked to the ground after getting pistol whiper whipped).
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Trauma
Posts: 304
Location: Melbourne, Victoria

Well Ive put marine assault rifle to alien face a number of time on the PC version, noting happened at all... apart from my face being ripped off. Trust me humans are weakest. Pred rolls everything.
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Viper
Posts: 2
Location: Sydney, New South Wales

I would disagree I think humans are strongest at the moment, with a motion tracker and just your normal pulse rifle you can own up most things just gotta spray and pray.

Honestly though the controls on the pc are just horrible i've considered running my ps3 controller through my pc but I don't know if that would solve the problem.

Also @Blue

it gets very hard to see exactly what your opponent is doing at close range when he is right in your face and dancing in a circle around you, usually by the time i work out that they are using a quick attack and can react and get my block up i see them halfway charged through a hard attack and no there really isn't enough time to drop your guard and counter unless you spot the strong attack like instantly.

Also if you get knocked to the ground you are pretty much dead, you dont have enough time to stand back up between anyones cooldowns, like the pred cannon will keep hitting you and stunning you before you can get back up and the quick attacks will kill you and they have just enough time to get off another hard attack.

P.S. Does anyone else feel kinda like they are talking about pokemon when we mention quick attacks and counter attacks and the predators thunderbolt.
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reLapse
Posts: 24
Location: Sydney, New South Wales

@ Trauma

When you smack an alien it only buys you a split second to start shooting but if you block a light attack and smack them it will make them fall away for a moment.

If you find yourself always the victim of heavy attacks then you shouldn't run into rooms so easily or make sure you turn on your flashlight when you spam fire at an alien that's heading at you, the light really helps.

@People who think the controls are horrible

Remap the keys and stop complaining.
The snozberries taste like snozberries.
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gamer
Posts: 319
Location:
Look at all these fuking people talking about week and strong attacks and blocking.

FUCK OFF WITH THE BULLSHIT STREAT FIGHER CRAP.

Fuking hell, how could you ruine a fuking game like this so bad? Seriousl you dont even have to have a good engine or story line. All you need is pred, human and alien models and some fuking weapons.

It's a FPS, not mortal kombat / street fighter.

God this pisses me off. AVP 1/2 was great and all they needed to do was expand on that but instead we have this console 'friendly' fuking thing shoved down the PC gamers throughts.
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bulldog
Posts: 22
Location: Sydney, New South Wales

Amen to that.
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Dazhel
Posts: 826
Location: Gold Coast, Queensland
FUCK OFF WITH THE BULLSHIT STREAT FIGHER CRAP.
Fuking hell, how could you ruine a fuking game like this so bad?
God this pisses me off.



Lighten up Francis
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Viper
Posts: 3
Location: Sydney, New South Wales

@ ReLapse

It's not a matter of remapping the controls, the response time on the controls just isn't right.

Also as mentioned its just really hard to see what attack your opponent is doing think about the right counter and then put it into action and unless you have been lucky and guess right you are pretty much dead if you are trying to play it that way.

How most people play it is basically do an attack and if it doesnt hit run away and then run in doing another attack and also as I mentioned before that it doesn't always work properly anyway because if someone is halfway charged their strong attack it will be quicker than your light attack so the only valid option really is to run away.

It's also things like on the alien the normal strong attack is a quick whip with the tail but as soon as you get near an enemy he does a charge up on the tail attack which is stupid. Also another horrible thing is that for those of me who don't like auto transition and turn it off there are still heaps of surfaces that it still auto transitions to and there is nothing you can do about it, like as an alien you can't walk of a ledge because it auto transitions onto the wall.

oh oh oh and worst of all WTF IS THIS HOLD E SHIT. Im on a fucking computer I don't need to hold a fucking key to do anything I just want to press a key and have it do it.
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DM
Posts: 1396
Location: Gold Coast, Queensland
dont even have to have a good engine

I'd say wait until the retail game comes out and you see it in all it's DX11 glory before saying that.
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gamer
Posts: 324
Location:
Tessilation (Directx11) is nice but it doesnt make a game. Gameplay makes a game.

I spent two hours the other night playing a tetris clone and sonic when I had all the games on my ps3 at my disposal. I goto say, they were a great no brainer bash (was so mentally fucked from work that day).
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Viper
Posts: 6
Location: Sydney, New South Wales

I dunno I love graphics as much as I do gameplay and a lack of effort on either part can make me not want to get a game, I'm not saying it has to be photo-realistic I mean I don't mind different art styles but as long as it looks like they have put effort into all parts of a game.
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kirkoswald
Posts: 13
Location: Sydney, New South Wales

the demo doesnt look as good because its run in direct x 9. Full version can run direct x 11.

I think the game has some promise , the demo was shit ( pc vers ) but i cant completely rule the game out just yet.
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simul
Posts: 709
Location: Brisbane, Queensland
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