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Topic: Aliens vs Predator Devs Apologise for PC Demo Problems
L33tBix
Posts: 21
Location: Queensland

ctd said:
This wasn't even the major issue with the demo. Gameplay sucked. The boring choice of MP mode to come with the demo didn't help.

Totally agree, death match sucked ass... Got boring after 3 gameplay sessions (which wasn't really fun due to extreme lag)

If it were me, I would put atleast 2 gameplay modes and 2 maps in.

On a positive note, I really like the stealth and finishing moves (grabs). My favourite being were the predator gouges the marines eyes and rips of his head with the spine still attached.

But one of the alien finishing moves againts the marine was pretty slapped together audio wise. The alien would stab a marine through the stomach, pausing and then driving its tail deeper into his gut. The screems and maons from the marine sounded like a pethetic school kid getting shoved by bullies really, I would have liked to hear more pain in those screams and moans rather than OHH THATS HORRILE! screams and such.
Twisted
Posts: 10930
Location: Brisbane, Queensland

that marine gameplay trailer didn't wow me at all
Wow....that looked terrible didn't it :| I'm rethinking this game after that s***, I think I'll hold off until some reviews are in.
Eorl
Posts: 26
Location:

It was a review on console, and that's why it felt like a jerky camera
Blue
Posts: 13
Location: Sydney, New South Wales

Good looking game, it has a lot of potential.

At the moment I'm finding the control response time unbearable. There is a noticeable lag whenever I try move my mouse around, I think this game is sticking to xbox 360/ps3.
dazedandconfused
Posts: 11
Location: Sydney, New South Wales

I'd say they have simplified the s*** out of the game relative to AvP2 to cater to the near impossibility of getting a bead on aliens with an analog stick if it were still as fast paced as the previous titles. As usual, PC gamers suffer because of the console market.
Scooter
Posts: 2467
Location: Brisbane, Queensland
I was always looking forward to the single player story line, as I loved the Story/gameplay in AvP Gold.

I dont like the 'auto-aim' type setup they have, maybe (hopefully!?) there will be a way to turn it off in the settings... a few other things mentioned also annoyed me.

Demo did a lot of damage... I dont know if it can all be undone.
I'm going to wait for after the full release and see what people are saying then.
Donny
Posts: 4
Location: New South Wales

Scooter pretty much summed it up. Loved AVP 2 in terms of single player story gameplay, hopefully the SP in this new one can withstand the hype.

Nevertheless, i'll be checking it out when the full version is released, as i was severely disapointed with the demo and the lag fest i copped when i played it.
groganus
Posts: 983
Location: Brisbane, Queensland
The auto aim when playing marine vs alien is f***ing lol in this game.

Story is pretty much exactly like AVP2... and AVP1... (the games not the movies).. disappointing.. but at the same time its a formula that works and its not like the game sucks.
Douche
Posts: 3543
Location: Brisbane, Queensland
relax..



One of the key new features of DirectX 11 that Rebellion has incorporated into their new game is support for Direct Compute. Direct Compute lets developers harness the massive parallel processing power of modern GPUs to speed up advanced post processing effects like Depth of Field and tone mapping. It’s these subtle effects that are applied to images after they’re rendered that can make the characters and scenes look more realistic and in turn, make the game more immersive and enjoyable.

The Rebellion team has also used the tessellation support under DirectX 11 to create more detailed characters. That, combined with the more realistic shadows created with DirectX 11’s High-Definition Ambient Occlusion, creates exhilaratingly tense scenes – and an Alien that looks suitably terrifying
sLaps_Forehead
Posts: 4682
Location: Brisbane, Queensland
Yeah AvP Gold is 10 yrs old now. It had pretty clunky graphics even back then but it did get one right and that is the dynamic of the Aliens from the movies.

I remember many sweaty nights filling my brown undies playing AvP Gold. I still reckon they made the Aliens one of the toughest and relentless enemies of fps games from that era. It was rather awesome how you could blast the legs off an Alien and it would still drag itself towards you whilst you fumbled with your near empty Pulse Rifle Clip.
It wasn't uncommon for the Aliens to charge down out you leaping off walls and ceilings being blasted to pieces by you pulse rifle only for you to die after you get hit by a flying piece of acid drenched Alien gib!
Really top stuff!

AvP2 naturally took it one step further but basically it was the same game.

My opinion is the Aliens from these demo vids, attack like drunken poofters. Maybe the vids are showing the game running on 'easy' mode?
Reverend
Posts: 1502
Location: Gold Coast, Queensland
My opinion is the Aliens from these demo vids, attack like drunken poofters. Maybe the vids are showing the game running on 'easy' mode?



You hit the nail on the head sLaps.
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