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Steve Farrelly
Posts: 2345
Location: Sydney, New South Wales
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SEGA have sent through the official word we'll be seeing a demo for their forthcoming FPS romp, Aliens Vs Predator, hitting the airwaves later today on all three formats, meaning you'll be able to grab it from Xbox Live Marketplace, PlayStation Network and Steam. We're looking into grabbing the demo and hosting it locally for you right here on AusGamers, so stay tuned, otherwise start getting excited and we'll try and let you know when said demo is live on all three platforms. Check out more for AvP on our game page. Update: The demo for PC has landed early and is now available on Steam. The PC demo is multiplayer only, so stand by for word on servers. |
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| #0 12:10pm 04/02/10 |
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system
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PiMai
Posts: 2
Location: Geelong, Victoria
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| #1 11:34am 04/02/10 |
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Pirroh
Posts: 121
Location: Melbourne, Victoria
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15% done, go go go |
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| #2 11:46am 04/02/10 |
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DM
Posts: 1367
Location: Gold Coast, Queensland
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Jesus christ monkey balls!
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| #3 11:51am 04/02/10 |
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ctd
Posts: 8239
Location: Brisbane, Queensland
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http://store.steampowered.com/app/34200/
Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck |
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| #4 11:52am 04/02/10 |
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pARODY
Posts: 532
Location: Brisbane, Queensland
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Kicked off the download and heading off to work. Better be good :]
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| #5 11:53am 04/02/10 |
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DM
Posts: 1368
Location: Gold Coast, Queensland
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Multiplayer only demo but least we'll get a look at the game and be able to hack some marines up
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| #6 12:02pm 04/02/10 |
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trog
AGN Admin
Posts: 29211
Location: Brisbane, Queensland
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Multiplayer only demo but least we'll get a look at the game and be able to hack some marines upreally? and yet, what of dedicated servers |
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| #7 12:02pm 04/02/10 |
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Fuzzy
Posts: 9
Location: Brisbane, Queensland
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Trog - from what I've heard, ranked multiplayer will be done through matchmaking, while unranked will be done through dedicated servers, or something along those lines. |
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| #8 12:19pm 04/02/10 |
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DM
Posts: 1370
Location: Gold Coast, Queensland
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What a useless f***ing demo. Got all excited, booted the game up and.... nothing. You can't just make a game for yourself to run around in oh no, no, no. What you need to do is ATTEMPT to make a game, then WAIT for 7 more people to want to join your game before it'll even let you into the game.
Oh and the demo limits you to DX9 style graphics. Wow really? You want people to buy your game... based on a multiplayer demo that is s***, and has limiting features on the graphics? Will try again in a few hours when more people have it. |
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| #9 12:27pm 04/02/10 |
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d[o_0]b
Posts: 3519
Location: Brisbane, Queensland
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coming down at 2.1 MB/s yayzors
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| #10 12:28pm 04/02/10 |
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trog
AGN Admin
Posts: 29213
Location: Brisbane, Queensland
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What a useless f***ing demo. Got all excited, booted the game up and.... nothing. You can't just make a game for yourself to run around in oh no, no, no. What you need to do is ATTEMPT to make a game, then WAIT for 7 more people to want to join your game before it'll even let you into the game.that sounds like a game without dedicated servers alright |
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| #11 12:29pm 04/02/10 |
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TiT
Posts: 2904
Location: Brisbane, Queensland
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The sadest thing about the lastest games that have come out BFBC 2 is looking like a pretty bloody good game compare to the s*** that has come out in the last 6months
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| #12 12:32pm 04/02/10 |
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ctd
Posts: 8241
Location: Brisbane, Queensland
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ou can't just make a game for yourself to run around in oh no, no, no. What you need to do is ATTEMPT to make a game, then WAIT for 7 more people to want to join your game before it'll even let you into the game. Damn. Well I was gunna take off the steam filter and download it all excitedly but I might leave the filter on and wait till tonight to see what happens.
I think they are using steamworks matchmaking (l4d styles)? Lobby that loads into dedicated? |
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| #13 12:37pm 04/02/10 |
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Dan
Special Text
Posts: 9988
Location: Brisbane, Queensland
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Just tried one game was running around carving stuff up then, "The Host Has Left the game" dropped.
G-f***ING-G. EDIT: They definitely confirmed that they would be 'supporting dedicated servers' though, so perhaps it will come in as an auxiliary option for LAN support or something in the retail version. This demo just has a simple quickplay option, like Modern Warefare 2, but without the bells and whistles (no host migration etc). last edited by Dan at 12:52:31 04/Feb/10 |
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| #14 12:50pm 04/02/10 |
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DM
Posts: 1371
Location: Gold Coast, Queensland
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Played 1 game where there were only 3 people, and ended up winning. Huge lag due to the fact that there are obviously no ded servers out atm. Seems like it could be a fun game multiplayer. Cant work out how to f***ing switch weapons though. Guess you cant in this demo so I dont see the point in giving you throwing discs and combi-sticks
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| #15 01:17pm 04/02/10 |
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boba
Cainer
Posts: 3499
Location: Brisbane, Queensland
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glad there's a demo before it comes out so I don't waste money buying this pos game
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| #16 01:36pm 04/02/10 |
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Cardinal
Posts: 1
Location: Melbourne, Victoria
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I've been waiting around for this game to come out for ages. was stoked when a demo came out, downloaded it, loaded it up.... now ive been sitting at 'searching for games' for 30 mins now.... surly they could have just let us wander the levels while we wait for other people. |
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| #17 01:36pm 04/02/10 |
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Mantorok
Posts: 4386
Location: Brisbane, Queensland
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that sounds like a game without dedicated servers alrightExcept there's been a statement on Rebellion's website for months: Despite rumours, Rebellion has always been planning to support dedicated servers for AvP PC and we can now officially confirm that this is the case. Rebellion has always appreciated fan support. We're really looking forward to the release of AvP as much as you guys are! |
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| #18 01:41pm 04/02/10 |
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ravn0s
Posts: 9283
Location: Brisbane, Queensland
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maybe you guys should try playing it tonight when everyone isnt at work.
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| #19 01:43pm 04/02/10 |
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trog
AGN Admin
Posts: 29216
Location: Brisbane, Queensland
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maybe you guys should try playing it tonight when everyone isnt at work.if it used dedicated servers, they wouldn't need to. Everyone would be in one place already, instead of f***ing around trying to find other people. |
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| #20 02:11pm 04/02/10 |
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Cal
Posts: 5
Location: Melbourne, Victoria
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Please be good! |
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| #21 02:27pm 04/02/10 |
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Reverend
Posts: 1488
Location: Gold Coast, Queensland
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not good at all (((
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| #22 02:29pm 04/02/10 |
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Trauma
Posts: 298
Location: Melbourne, Victoria
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I've played for about 2 hours, it's fun, it's unranked, it's poorly balanced. Pred owns and as host I used approx. 80mb an hour with avg 4-5 players, about 60% download, 40% upload. Menus suck, voice chat sucks, matchmaking sucks, no bugs so far (apart from being player hosted). |
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| #23 02:58pm 04/02/10 |
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DM
Posts: 1372
Location: Gold Coast, Queensland
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Anyone else having issues with headaches due to apparantly super low refresh rates? Can't seem to do anything about it and it hurts my eyes. Single player will be where it's at and am oh so buying this regardless of how much multiplayer is unbalanced. If it's 1 sided now, when you can only seem to use claws as a predator, imagine what it'll be like when you get discs, combi-sticks, shoulder cannons and the like. Blood bath. Although I must say I have died quite a few times to aliens sneaking up behind me and butt f***ing me with their tail
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| #24 03:10pm 04/02/10 |
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miSStegic
Posts: 1
Location: Brisbane, Queensland
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OMG this demo is worse than getting poked in the eye by a stick and then having your nutts firmly kicked by a donkey! |
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| #25 03:23pm 04/02/10 |
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d^
Posts: 193
Location: Melbourne, Victoria
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Sounds like i'll pass on this game. |
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| #26 03:29pm 04/02/10 |
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DamoESP
Posts: 1
Location:
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I loaded up the demo, have been palying for the last 2 hours in full games of 8 players. have had no problems with lag, or matchin making. Most I've had to wait was 1 min when I looked for my first game. Gameplay is awesome, though taking awhile to learn how to paly as each race (marines are hell easy though). Cannot wait for the full game (Which will have dedicated server Support ;) |
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| #27 03:50pm 04/02/10 |
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DamoESP
Posts: 2
Location: Perth, Western Australia
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Dude, you can use those weapons, you need to pick them up from around the level as the Preadtor, and then use the 1,2,3,4 keys to select what one to use. the Shoulder Cannon is awesome, blows the hell outta the Aliens! |
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| #28 03:53pm 04/02/10 |
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Hyperslide
Posts: 242
Location: Melbourne, Victoria
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Gee they really screwed the pooch with this demo didn't they ... Prolly one of the most anticipated games in ages and they do this to it...... |
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| #29 03:59pm 04/02/10 |
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fpot
Posts: 17039
Location: Gold Coast, Queensland
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I only want AvP for the single player :P
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| #30 03:59pm 04/02/10 |
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HurricaneJim
Posts: 202
Location: Brisbane, Queensland
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P2P s***e not worth the effort... |
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| #31 04:01pm 04/02/10 |
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DM
Posts: 1373
Location: Gold Coast, Queensland
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I still cant work out how to use weapons though. I pick them up, and push the right key and this ring comes up and nothing happens. I just stay with my claws.
1 thing I LOVE about this game though is that at long last they got rid of the limited cloaking ability for the predator |
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| #32 04:04pm 04/02/10 |
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trog
Posts: 4225
Location: Brisbane, Queensland
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Gee they really screwed the pooch with this demo didn't they ... Prolly one of the most anticipated games in ages and they do this to it......They should have read the Mammoth Dedicated Server Guide :( |
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| #33 04:42pm 04/02/10 |
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Dan
Special Text
Posts: 9991
Location: Brisbane, Queensland
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DM. It's whatever your secondary weapon key is. (middle mouse or something retarded by default).
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| #34 04:48pm 04/02/10 |
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DM
Posts: 1374
Location: Gold Coast, Queensland
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Played another game and it really is almost painful to endure a full game. With the lag so incredibly high, trying to plan and tactfully move around the maps is impossible so the best strategy is to simply run at them attacking blindly and hope for the best. Until there are some dedicated servers it is hardly worth playing. Also is it just me or does everything look really low res, even when it's set to maximum?
EDIT - Also I got the predator weapons to work. Who the f*** thought this was a good idea? Goes something like this... 1.) see an enemy standing still. good. 2.) push and hold 2, to bring up your disc in the menu 3.) aim at the target and then push left alt 4.) wait for super lag and hope you killed him Really? We couldn't of just put away a wrist blade and got a model of him holding the disc? EDIT 2 - OH and what is up with the melee attacking system where the camera automaticly follows the target when you attack, regardless of what your doing with your mouse? We understand how to use the mouse to follow the target, we aren't retarded console fps players here. We understand the mechanics of the mouse and it's aiming feature. last edited by DM at 17:44:52 04/Feb/10 |
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| #35 05:44pm 04/02/10 |
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L33tBix
Posts: 18
Location: Queensland
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Sounds like this demo isn't 'top notch'... I would prefer a single player demo cause' then there won't be multiplayer problems and such. But I don't really care, I'll still download it. Fingers crossed for a single player demo soon! |
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| #36 05:47pm 04/02/10 |
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alandalf
Posts: 3
Location: Geelong, Victoria
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Pretty sure this will be on the single player wall of games for me, hate not having a game lobby to search for games in. Most stupid. |
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| #37 05:55pm 04/02/10 |
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DM
Posts: 1375
Location: Gold Coast, Queensland
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For all my bitching though, the full release dedicated server able multiplayer modes will be brutal. I don't doubt this will be a ton of fun. It's just this demo that sucks the fat one
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| #38 05:57pm 04/02/10 |
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gamer
Posts: 282
Location:
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What an absolute fuking let down.
What the fuk were they thinking porting a console game to the pc? You always go from pc to console for f*** sake. Here is this game laid out for you. 1. Spam Q and sprint behind somoene 2. Spam E to 'grab' the person 3. Spam mouse1 untill they die How the _f***_ did they manage to ruine avp ? - Why are the marines so fuking slow? In avp1 you had a fast moving marine with alot of firepower, that aws there only defence... spaming nades via mouse2 and spamming bullets and trying to keep a mad sence of where enemies had gone. ---OH OF COURSE! You can press Q to spirnt but you lose your weapon... so you ether walk normally and become a 'turret' or you sprint and you lose your weapon. What a f***ing genious idea. Any ability we had to try and sidestep an attack has now been lost. No fuking skill left at all to the marine. - What the f*** is with the 'lobby' system and why is there no game server browser that i can use to make sure I can connect to the lowest latency server? - What the f*** is with attacking 'locking' you onto an enemy (auto aiming) and therefore making this a mouse1 clickfest - Why the f*** wasnt there any way to make my own server and play around without other players joining? - Why the f*** did they lock settings changes via console? - DEATHMATCH ONLY? WHAT - THE - FUK. The whole idea is to have a team of marines against preds against aliens ffs. Only one match mode in the demo... WHY???? How could you possibly not give the option of having marines v aliens etc...? Killing an alien as an alien is the gayest thing ive ever seen. Spam Q-E-Mouse2. This has been the most disapointing game demo in a very very long time. Not because its under polished. But because it IS polished, polish is all over this game... and it reaks of one fuking thing... console. I'm so pissed off right now. f*** this developer. How could you seriously get a game for pc so wrong? It's really not that f***ing hard, dont shove console ways of doing things down our throught and we wouldnt have even noticed. last edited by gamer at 19:09:43 04/Feb/10 |
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| #39 07:09pm 04/02/10 |
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DM
Posts: 1377
Location: Gold Coast, Queensland
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What the fuk were they thinking porting a console game to the pc Welcome to PC gaming. We get s***ty ports of most games. Very few people make games for PC first, although they claim they do. What the f*** is with attacking 'locking' you onto an enemy (auto aiming) and therefore making this a mouse1 clickfest Can't argue there. It's horrible. What the f*** is with the 'lobby' system and why is there no game server browser that i can use to make sure I can connect to the lowest latency server? This became a thing of the past since L4D came out I think. That or it's just another casualty of the console -> PC porting deal. Why the f*** wasnt there any way to make my own server and play around without other players joining? That would be too logical. |
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| #40 06:50pm 04/02/10 |
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rec
Posts: 2914
Location: Brisbane, Queensland
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Demo is poo. But not because it's a bad game. Rather a combination of boring-as-bats*** game mode, and match-making. Impressions here: http://gamers-underground.com/content/298-aliens-vs-predator-multiplayer-impressions.html |
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| #41 06:56pm 04/02/10 |
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Lithium
Posts: 72
Location: Rockhampton, Queensland
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Just want to thank the developer for demonstrating how s*** their game is so we don't have to buy it.
Back to HoN.... |
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| #42 07:00pm 04/02/10 |
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mixx
Posts: 1
Location: Darwin, Northern Territory
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I want to be able to download the demo without steam |
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| #43 07:03pm 04/02/10 |
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DM
Posts: 1378
Location: Gold Coast, Queensland
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The game wont be s***. It'll be bloody awesome. It's just the demo that is full of fail.
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| #44 07:06pm 04/02/10 |
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Drengu
Posts: 1
Location: Victoria
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Hey! I Tried the download from Steam but it was sooo slow, =[ i mean 28KB/s >_> if any1 can help me with a Browser Download, it would be much Appreciated ^^ PS: This game is gonna be Saweet =P Predator FTW!, Pity how u cant be Arnold Swarzaneggaa YAwooo! But apparently things dont sound to be going so well Marine Wise haha, by the sounds of it. kinda is pointless trying to find a game with no lag. and the fact u gotta dodge a alien thats running at you going 100 km/h ill try to stay away from being a Marine if i can so i dont hate the game :P |
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| #45 07:14pm 04/02/10 |
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Eorl
Posts: 16
Location:
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Thanks developers, you've made me realise what a s*** game you made for MP. Could of been something awe inspiring, yet ya had to go and be douches about it -_- Least SP should be good...hopefully. Haven't even been able to actually f***ing play. Thanks to the douches, crash to desktop as soon as it tries to load a match. No error report, because they don't have them coded in for consoles hur dur. |
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| #46 07:17pm 04/02/10 |
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eXemplar
Posts: 2394
Location:
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* N U K E D *
Reason: illegal/banned |
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#47 08:27pm 04/02/10
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trog
AGN Admin
Posts: 29228
Location: Brisbane, Queensland
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The game wont be s***. It'll be bloody awesome. It's just the demo that is full of fail.I find this perspective utterly perplexing |
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| #48 07:21pm 04/02/10 |
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MatchFixa
Posts: 2141
Location: Brisbane, Queensland
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So what about the demo for the xbox 360, is it still a multiplayer demo?
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| #49 07:22pm 04/02/10 |
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Eorl
Posts: 17
Location:
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* N U K E D *
Reason: Illegal |
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#50 07:33pm 04/02/10
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ctd
Posts: 8243
Location: Brisbane, Queensland
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meleefeels a bit unusual/clunky with the camera and auto moving it around wtf.
Annoying crosshair on marines. Alien was pretty fun imo but changing between floors and walls is gay until I turned on that thing in options. NS Skulk > alien retarded control scheme and HUD for predator. Upgraded weapons so satisfying in a demo that is pretty fail microphones in the lobby OMG annoying feedback bs Why the hell would they use DM to sell the game? They should've included predator hunt or survivor or infestation or domination lol. |
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| #51 07:29pm 04/02/10 |
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Eorl
Posts: 18
Location:
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Anyone got any help for crashes to desktop. Only getting em when the match is loading after everyone is in. |
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| #52 07:33pm 04/02/10 |
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DM
Posts: 1379
Location: Gold Coast, Queensland
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I find this perspective utterly perplexing A lot of my problems with the game come down to how unplayable it is due to it being p2p style. Every game i've tried has had nothing but lag. Dedicated servers will fix this. |
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| #53 07:52pm 04/02/10 |
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trog
AGN Admin
Posts: 29230
Location: Brisbane, Queensland
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But you have no evidence, other than they've said "oh yeh we'll have dedicated servers", that they'll have dedicated servers and that they'll fix the problem. I'd still be wary. |
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| #54 07:57pm 04/02/10 |
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FraktuRe
Posts: 1808
Location: Gold Coast, Queensland
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As far as I know the only game given refunds was l4d2, due to the gimping it got in AU.
last edited by trog at 21:30:25 04/Feb/10 |
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| #55 09:30pm 04/02/10 |
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ravn0s
Posts: 9288
Location: Brisbane, Queensland
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pretty sure they refund preorders. they dont refund games that are already released.
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| #56 08:36pm 04/02/10 |
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Offset
Posts: 222
Location: Brisbane, Queensland
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wow what a let down... the demo sux. sigh!
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| #57 09:09pm 04/02/10 |
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reload!
Posts: 5156
Location: Brisbane, Queensland
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trog, what games have you personally had problems with due to lack of dedicated servers?
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| #58 10:00pm 04/02/10 |
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trog
AGN Admin
Posts: 29232
Location: Brisbane, Queensland
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I don't play FPS games that don't have dedicated servers.
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| #59 10:03pm 04/02/10 |
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reload!
Posts: 5157
Location: Brisbane, Queensland
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So you're against something you haven't even tried?
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| #60 10:05pm 04/02/10 |
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trog
AGN Admin
Posts: 29233
Location: Brisbane, Queensland
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Well I read threads like this before I bother trying things and see all the problems people have. I'm not interested in half-assed matchmaking services. Even L4D, which is dedicated server, gave me so much grief trying to perform a simple task like joining a server with my friends, it turned me off things like that even further. I feel like comments like what we're seeing here justify my position perfectly; I am 100% confident if they had released the game with dedicated servers you would be seeing a MASSIVELY different opinion. Because at least then people could get into games.
edit: also I just don't play that many new games any more; I don't have time. I'm mostly interested in FPS games and the occasional rare RTS, but I have really specific requirements for FPS games and one of them is the ability to not feel like I'm being treated like an idiot when I play, I guess edit#2: oh yeh! the other thing is I like buying games that I know will be playable in several years. Extensability/moddability goes hand in hand with dedicated servers. You get infinitely more value out of a game that is easily moddable and has dedicated servers. There are fewer and fewer of these though :( last edited by trog at 22:19:11 04/Feb/10 |
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| #61 10:19pm 04/02/10 |
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Tollaz0r!
Posts: 10252
Location: Brisbane, Queensland
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I agree with Trog, matchmaking systems really piss me off. Sure have them, but also have the ability to choose exactly what server you play on.
I don't understand why developers are trying so hard to move away from 3rd party dedicated servers. Here is a totally free service offered by many ISP's around the world that directly makes their game more enjoyable, they don't even need to say anything, just release a dedicated server module and the ISP's will do the rest. I also like to play PC games on my PC, not console games. |
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| #62 10:17pm 04/02/10 |
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rawb
Posts: 1414
Location: Brisbane, Queensland
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I can't join to any games, how the f*** do i play this demo????
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| #63 10:36pm 04/02/10 |
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H@MMER
Posts: 269
Location: Brisbane, Queensland
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Rawb it can take up to 3 mins to resolve a lobby.
When will dev's of FPS games listen to the players? Based off the demo I will not be purchasing this game. Key issues why: 1: No ability to browse servers that are hosting, no filters available to refine server queries. 2: No display of latency based rates for players. 3: Peer to peer doesn't work for FPS, dev's have been living under a rock I assume. 4: Auto lockon is horrible for when you are trying to perform an evasive jump to avoid your opponent as it jumps you to your current target. 5: Character selection screen is fiddly and slapped together, inability to change team in Death-match would just have players leave the server if they are not happy with the class balance. 6: You cannot join an existing game with this demo as it slap's you in a lobby where the host is in the UKRAINE running a pentium like computer on an internet connection made up from telegraph wire. Flashpoint had this style of server manager and the game community is now a ghost town only three months after it's release. I would hate to see this game go the same way. For all the reasons stated above I will not be purchasing or recommending this game to my friends. I know that the game will have dedicated server support, but I have no idea is it will be their servers or any company with VAC agreements can set one up. last edited by H@MMER at 23:55:54 04/Feb/10 |
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| #64 11:55pm 04/02/10 |
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grug09
Posts: 3
Location:
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To be honest, after playing this for a few hours today; i felt like i was playing something that was in early beta, used to show off at E3 or something where they could control the server. This game still has some potential in my eyes, its just that i don't know if they are going to live up to it. Everything just seemed sluggish (i imagine i was getting European servers or US ones or something, but movement felt slow and unresponsive, it took me a while to figure the controls too- like the weapon swap. I think if i do decide to pick this up (lets hope we get a steam sale or something early on) then i would mostly be sticking to co op with mates at this rate. |
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| #65 12:49am 05/02/10 |
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Eorl
Posts: 19
Location:
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If anyone is having Crash To Desktop's, solution is at hand. Go Control panel > Sound > Speakers/Headphone (whichever device you use for audio) > Properties > Advanced and change the quality to 24, 44100 Hz |
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| #66 09:17am 05/02/10 |
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LOTUK
Posts: 87
Location: Melbourne, Victoria
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Not much to say that hasn't already been said. But 100% agree with you Trog. Games are far too often now dumbing down everything compulsorily as a presumption that no one wants to bother learning how to play or to require any real level of skill. FPS games are meant to be skill based and challenging. If I wanted auto aim and retard friendly controls I'd play my consoles :( And while I'll still be getting the game (even if it's just for the facehugger) I hope like utter utter hell that they don't have as many stupid omissions like in the demo (and that they play it before release... open mics in lobby, no server browser (which I could reluctantly live with if it had local filters... Oh and not hiding the latency in an effort to hide how s*** the multiplayer hosting is).... ...I miss the face hugger in multiplayer... Joining CTD for the following (for the full version): Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Please dont suck Amen... |
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| #67 09:34am 05/02/10 |
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Python
Posts: 378
Location: Sydney, New South Wales
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Server Query needs to be integrated into Steam :O
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| #68 10:59am 05/02/10 |
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Blade
Posts: 25
Location: Perth, Western Australia
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Is anyone else getting the "Incomplete installation" message on steam ? ... From what I'm reading this demo isn't even worth the trouble, I think I'll pass on this one... |
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| #69 01:52pm 05/02/10 |
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BoneyD
Posts: 45
Location: Melbourne, Victoria
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I don't understand why developers are trying so hard to move away from 3rd party dedicated servers. Here is a totally free service offered by many ISP's around the world that directly makes their game more enjoyable, they don't even need to say anything, just release a dedicated server module and the ISP's will do the rest. It isn't about the cost of the service, or the quality of it... at all. Matchmaking systems give them total control over the players ability to play the game. They can control the content that you have access to, only allowing new additions like maps and skins via paid DLC. Plus, as mentioned earlier, they can turn off the matchmaking service when they want you to buy the next game. This shift is all about increasing profitability. Big game makers spend big money developing, which is usually provided by the big swinging dicks (EA, Activision, etc.) and they demand return on their investment. Having players getting stuff for free is money lost in their minds. |
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| #70 02:04pm 05/02/10 |
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rawb
Posts: 1415
Location: Brisbane, Queensland
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Oh well this morning the game stopped responding on the weyland yutani thanks you for waiting screen and now it just says disconnected from steam. I still haven't played a second of this POS demo.
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| #71 02:49pm 05/02/10 |
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Drengu
Posts: 2
Location: Victoria
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Hey ^^ Just played the demo for the ps3... Took like 20 mins to get into a game...Kinda annoying, but then i had fun, unfortunatly its kindof pathetic how they setup the servers, u cant even have a private match among freinds. and u cant change the Player limit or anything, not much of a Experience, but ill still buy it. as long as they fix the servers etc. Only mode is Deathmatch ='( Shouldve put Team Deathmatch Which is Sepcies Deathmatch Right? =o. Anyways Hopefully they fix the issues with the servers/private matches bassically only thinbg wrong with it is that! |
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| #72 03:43pm 05/02/10 |
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Panda
Posts: 42
Location: Brisbane, Queensland
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Shouldve put Team Deathmatch Which is Sepcies Deathmatch Right? My exact thoughts. I was pissed off when I was a marine and another marine first killed me. It just seems wrong and stupid, they're on the same team.. right? |
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| #73 03:50pm 05/02/10 |
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gamer
Posts: 284
Location:
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It isn't about the cost of the service, or the quality of it... at all. Matchmaking systems give them total control over the players ability to play the game. They can control the content that you have access to, only allowing new additions like maps and skins via paid DLC. Plus, as mentioned earlier, they can turn off the matchmaking service when they want you to buy the next game. And thats the reason I wouldnt buy the first game or the sequel. The problem then though is that there is 1,000,000 other 10 year olds that will, who are probably all playing the console version. So the developer thinks they have done great, not realising they could have sold double that and not even had to release a sequel if they had longevity in their design in the form of dedicated server, no matchmaking gayness, community creation/build tools etc. |
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| #74 04:08pm 05/02/10 |
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Anarok
Posts: 1
Location:
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Quote From Rebellion directly in their news channel on their website - "In addition to the matchmaking functionality the full game features dedicated servers, server browsers, and the ability to host games directly." Meaning this will fix up a variety of issues that people are having with the matchmaking system / wishing for dedicated servers. |
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| #75 04:34pm 05/02/10 |
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DM
Posts: 1380
Location: Gold Coast, Queensland
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No doubt they have added that stuff in at the last moment because there is such a huge angry mob of gamers not happy with the crap demo they released. Seriously look at the steam forums. Nothing there but hate and "I'm getting my money back". It'll shape up pretty well. Can't wait to play it.
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| #76 05:46pm 05/02/10 |
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Anarok
Posts: 2
Location: Queensland
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the post of dedicated support was recent but they also had a previous news article stating that despite the rumors there was going to be dedicated servers for pc as Mantorok stated earlier. So they've implemented it in the full game since development. My best theory for the matchmaking system for the demo is maybe they were experimenting to see how it worked with steams lobby system? - Although it did state that it was pre-release code used in the demo so maybe they used the code from a console version? *Shrugs* I am not sure. But I for one look forward to AVP regardless and found that controls were easy to grasp (played avp2 recently to brush up on the controls agian) despite a bit of getting used to and lag is a major factor with manuevers or attacks as people previously said, find an aussie host and there's no problem. |
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| #77 06:18pm 05/02/10 |
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Murderist
Posts: 33
Location:
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awesome - just saved myself $45 bucks! Way to go releasing a s*** demo to put people off the game... |
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| #78 11:23pm 05/02/10 |
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gamer
Posts: 285
Location:
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find an aussie host and there's no problem. What the f*** are you smoking? You mean aside from all the obviously horrid game shortcomings that have been detailed in this thread many times already. |
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| #79 01:07am 06/02/10 |
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gamer
Posts: 287
Location:
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I should add to this discussion, that none of this applies to running dedicated servers on Linux. Dedicated servers don't require graphics, input or any of those other platform specific things. And one of the great things about writing all of the game code in Lua is that it's inherently platform agnostic. Dedicated Linux server support will be in the initial release. get a real game dev into you. last edited by trog at 13:15:51 06/Feb/10 |
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| #80 01:15pm 06/02/10 |
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gamer
Posts: 288
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| #81 01:56am 06/02/10 |
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Anarok
Posts: 3
Location: Queensland
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Gamer, I agree with you on some of your complaints about the game such as the locking on and the marines being slow and I do for one despise ports from console to PC. But there are no other real short comings in the game as far as I've seen. All three species in AVP are unable to attack when they sprint (but can still grab annoyingly) the only reason I see for the "lock on mode" would be for predators locking on their target or following them in the bigger matches where there's more players and more activity and same goes for the alien but that's all I could see the usefulness of locking on to possibly be for. But apart from that once I found someone local hosting it (still hate the matchmaking system but that's fixed in the full game) I had no lag or CTD's or anything I'm just going off my opinion and what I saw. However the insta-kills were quite annoying and soon turned into a conga-line massacre although they were quite awesome to watch the executions. But at the same time like mostly everyone else I too would have preferred a species team deathmatch than deathmatch in general for the demo. |
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| #82 07:38am 06/02/10 |
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Snakeman
Posts: 619
Location: Queensland
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This piece of s*** is a complete joke. I have connected 5 times to a game and dropped out 4 times. I have only seen 20 seconds of the gameplay before the connection dropped but it was enough for me to realize that this game HAD potential but if they can't even get the demo right, how are they going to get the game right. Massive fail.
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| #83 10:49am 06/02/10 |
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Kimbo
Posts: 412
Location: Melbourne, Victoria
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- - - - - - "Unprecedented demand for Aliens vs Predator following the release of the cross-platform demo yesterday morning brought to light matchmaking issues resulting in players having to wait to join games, or even not find games at all. We’re pleased to say later in the day the issue was corrected and a small patch to the PC executable next time you launch it from Steam will have you finding and playing games using Quick Match as it was intended. While this issue did not affect the Xbox 360, we are with SEGA’s assistance investigating reports of a similar nature on the PlayStation 3 and working flat out on a solution. The full game features the ability to browse for and create games but for the purposes of simplicity the demo was limited to matchmaking, alongside the ability to set up groups with friends which mitigated yesterday’s issues for many. We’re really sorry that this issue tainted a day in which we saw many people get hands on with AvP for the first time and we’re hugely gratified by the positive feedback to the game." - - - - - - http://www.rebellion.co.uk/ :: MATCHMAKING PATCHED .... |
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| #84 12:13pm 06/02/10 |
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Khel
Posts: 14195
Location: Melbourne, Victoria
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get a real game dev into you. I really wouldn't hold the NS2 devs up as paragons of game development, every time I've read their site it sounds to me like they're either dellusionally ambitious, arrogant, naieve, or a dangerous combination of all three. |
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| #85 01:18pm 06/02/10 |
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casa
Thimes
Posts: 3723
Location: Brisbane, Queensland
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I think people are forgetting its a "multiplayer demo", not a "fully functioning multiplayer suite for a game that isnt due to come out still for over a month". In saying this, due to steam being a flaming pile of horse dicks, I can't even download it to try it, so I don't know just how bad it is. |
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| #86 02:15pm 06/02/10 |
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reLapse
Posts: 22
Location: Sydney, New South Wales
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I haven't had any lag yet, I've managed to play with mostly other Australians and the games have been fun for what this demo is. What I'd like to know is how the hell to you break out of a hold when they've grabbed you and are about to kill you, I've had marines and predators do it to me over and over just to one shot me. |
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| #87 11:37pm 06/02/10 |
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DM
Posts: 1386
Location: Gold Coast, Queensland
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What I'd like to know is how the hell to you break out of a hold when they've grabbed you and are about to kill you, Something about right and left clicking the mouse in a specific order as soon as they grab you. Steam forums should help |
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| #88 01:11am 07/02/10 |
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Anarok
Posts: 4
Location: Queensland
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From what I've noticed on the demo, you can only struggle out of the holds if they've grabbed you from the front. As DM said, it's something to do with the right and left mouse clicking so it's probably button mashing (or thats what I do anyway) But I also think your health plays a part in whether or not you can struggle out in those situations where they grab you from the front. |
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| #89 07:31am 07/02/10 |
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gamer
Posts: 294
Location:
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I really wouldn't hold the NS2 devs up as paragons of game development, every time I've read their site it sounds to me like they're either dellusionally ambitious, arrogant, naieve, or a dangerous combination of all three. You mean the 3 man team that has only recently moved to a 4 man team who hasnt really got paid for anything they have done so far but still manage to maintain the bookwork to keep 4 people going all the while making a title that will match todays physics, graphics and artwork polish of a corporation sized dev team? Yeah no reason for a team like that to be ambitious/arrogant/naieve with the ways they do things. They should just throw in the towl. |
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| #90 09:32am 07/02/10 |
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Khel
Posts: 14198
Location: Melbourne, Victoria
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Not saying they should throw in the towel, just saying, not like they're taking the best approach, I wouldn't hold them up as the shining example. It IS naieve to take on a project of that scope with only 3 or 4 people and it IS arrogant to think you can write your own engine that is better than what is already out there (with such a small team and limited resources to boot). If they beat the odds and pull it off then fantastic, I'll eat my words, but until then I will hang onto my scepticism.
I know I'm probably coming accross as a bit of a scrooge, looking at indie devs and proclaiming "Bah, humbug!", but I've just seen this sort of thing so many times before, tiny team made up of idealistic, starry eyed developers who take on something thats waaaaaaaaaaaaaaaaaaay too complex and over-scoped and fall extremely short of their goal (or just don't finish it at all) as a result. Developing a game of the complexity of NS2 even with a pre-existing engine and a team of 3 or 4 people would be a huge undertaking. Developing the engine as well at the same time? Thats just lunacy. last edited by Khel at 09:47:07 07/Feb/10 |
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| #91 09:47am 07/02/10 |
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Dazhel
Posts: 785
Location: Gold Coast, Queensland
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I agree with Khel though I have no problem with a bunch of developers doing what they enjoy and attempting to make an awesome game. If they succeed against all odds then I'm sure the feeling of accomplishment would be like no other. Also, If they're doing it on their own dime then they can knock themselves out.
When they start taking pre-orders for the game with no certainty that it won't just be vaporware that's when it crosses into dangerous territory. |
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| #92 09:59am 07/02/10 |
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gamer
Posts: 295
Location:
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Developing the engine as well at the same time? Thats just lunacy. It sounds like they have the engine pretty much done. Its the NS2 game that all their fans have been wondering whats taking so long thats taking forever, why? I'm pretty sure they want to follow the model of Johnny C/R and make an engine that can be re-sold. But have NS2 as their flagship game to demonstrate it. Their editor after all is pretty much a full look at their engine, except for the LUA part (at the moment) which is rock solid for me. |
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| #93 11:21am 07/02/10 |
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trog
AGN Admin
Posts: 29252
Location: Brisbane, Queensland
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I think people are forgetting its a "multiplayer demo", not a "fully functioning multiplayer suite for a game that isnt due to come out still for over a month".Yeh but the entire point of a demo is to, well, demonstrate an aspect of the game. Typically, a multiplayer demo shows off the multiplayer portion, so its in your interests to make it the absolute best it can be - remembering that it is, really, just an ad for your game. Compare this to the recent Bad Company 2 beta launch (technically not a demo, but really its the same thing). Admittedly they have a bit of practice at this, but its not like client/server multiplayer is new territory, but they basically NAILED the launch - it's been the single most popular FPS launch in years almost any way you want to look at it. |
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| #94 11:28am 07/02/10 |
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Tollaz0r!
Posts: 10267
Location: Brisbane, Queensland
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I'm happy if I'm playing a Beta and they say there still a little work to go, that's cool its a beta.
A demo though, A demo should be pretty much a portion of the completed game. I don't want excuses such as, 'o yer this is old code' or, 'yer we will have dedicated servers in the real game'.. Its a fkn DEMO, get it right plz. |
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| #95 12:53pm 07/02/10 |
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gamer
Posts: 296
Location:
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Just gave the game another shot... still sucks balls. I got into a game that I recon i would have had about 300-500ms latency on.
The entire game still consisted of playing like you were a rogue in world of warcraft, stealthing around and aiming for that Q sprint, E lock on behind them and mouse 2 instant kill combo that aparently console fans like. No fuking way should a fps have 'lock on' or instant kills moves imo. It's just fuking stupid. Give marins back there legs. |
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| #96 01:09pm 07/02/10 |
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Martz
Posts: 2539
Location: Brisbane, Queensland
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Ok so I preordered this game ages ago thinking that it will be awesome (never played an (AvP) game before), just played the demo and have to say I thought it was pretty sheet. For a lot of the reasons already mentioned in this thread. Just got my refund back from Steam for it too.
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| #97 07:06am 08/02/10 |
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DarthBobo
Posts: 1
Location: New South Wales
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Good call, based on that abomination I'll wait and see, definitely no pre-order from me. FMD that was disappointing. |
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| #98 10:50am 08/02/10 |
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Khel
Posts: 14202
Location: Melbourne, Victoria
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Sounds like they did more harm than good by releasing this demo
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| #99 11:04am 08/02/10 |
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hollowgr4m
Posts: 7
Location: Melbourne, Victoria
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gamers complain about everything. love the demo, can't wait for full. |
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| #100 01:23pm 08/02/10 |
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L33tBix
Posts: 22
Location: Queensland
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This... Is... A.... f***ing... Peice... Of... f***ing... s***!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (x).(x) -- WHAT A f***ING JOKE -- (x).(x) |
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| #101 10:19pm 08/02/10 |
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reLapse
Posts: 23
Location: Sydney, New South Wales
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I played the original AvP and even though this demo has issues for the most part it's everything I wished the original should have been. As for the comments about srpint + trophy kill, only nubs constantly kill like that cause they leave themselves open to attack. |
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| #102 11:42pm 08/02/10 |
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system
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| #102 |
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