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Topic: Mirror's Edge Trailer
Dan
Special text
Posts: 8277
Location: Brisbane, Queensland

http://www.ausgamers.com/images/features/mirror_s_edge_01_tif_jpgcopy.jpgDICE and EA have released the first trailer from Mirror's Edge. This perhaps inaptly named "teaser trailer" shows off some tasty gameplay from the colourful upcoming title.
We want to change the way that players are able to move in first person. No more restrictions, no more being blocked by simple barriers such as walls and fences. We want to enable the player to move like a real person, with the ability to run, jump, vault and slide in a way that has never been seen before in a first person game.
Check it out right here on AusGamers.
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evıs
Posts: 5956
Location: Brisbane, Queensland
interesting
boba
Cainer
Posts: 2991
Location: Brisbane, Queensland
this looks rad
trog
AGN Admin
Posts: 23540
Location: Brisbane, Queensland

This looked pretty cool, saw this at GDC - some of my thoughts
Midda
Posts: 2002
Location: Brisbane, Queensland
Yeah, I think it looks pretty rad, provided you can turn off all that panting. That'd get annoying.
groganus
Posts: 480
Location: Brisbane, Queensland
i dunno about you, but i enjoy hearing the pants of dashing young female.
Midda
Posts: 2003
Location: Brisbane, Queensland
^^ If there's no sex involved, it's not interesting.
d^
Posts: 41
Location: Melbourne, Victoria

looks good yeah.
Phooks
Posts: 548
Location: Brisbane, Queensland
Looks really good!

last edited by Phooks at 21:39:03 07/May/08
WetWired
Posts: 3544
Location: Brisbane, Queensland
I like the gameplay idea but the environments are a bit too clean and bright for my liking.
ravn0s
Posts: 6369
Location: Brisbane, Queensland
looks awsome.

Freewheelin
Posts: 1311
Location: Brisbane, Queensland

its just like real parkour! i wonder if itll live up to the reputation of other DICE titles
Phooks
Posts: 551
Location: Brisbane, Queensland
I hope they don't put any in-game advertising inside it. That would just piss me off.
natslovR
Posts: 5731
Location: Canberra, Australian Capital Territory
the success of this game is going to be all about the controls. If they get that right it'll rock.
Midda
Posts: 2006
Location: Brisbane, Queensland
I think for the controls to work, they'll have to be very simple. Something along the lines of run, and jump, and that's about it. Maybe a button to drop down to. Really really good context sensitivity, a step above Assassin's Creed, would make this.
trog
AGN Admin
Posts: 23548
Location: Brisbane, Queensland
the success of this game is going to be all about the controls. If they get that right it'll rock.
The demo I saw pointed out the simplicity of the controls; I can't remember the details but it was a really big focus of the demonstration. I think there's like just movement and one action button or something.
Midda
Posts: 2009
Location: Brisbane, Queensland
^^ That's what I was getting at. I'm glad to hear that's the direction they're going in.
natslovR
Posts: 5733
Location: Canberra, Australian Capital Territory
so do you envisage that you would balance as you walk across that pole, or you just press forward and it pretends to wobble you like you might fall but there's that's not going to happen?

You choose to get across the ledge by running up the wall, or you just pressed your action button and actually expected some crazy jump but the action button at that obstacle runs you up the wall instead of doing a sprawling jump.

If that's what's intended i'm less interested.
ravn0s
Posts: 6372
Location: Brisbane, Queensland
I think there's like just movement and one action button or something.


im guessing it will be similar to assassins creed. you only needed to use 1-3 buttons to get around everywhere.
ctd
Posts: 5990
Location: Brisbane, Queensland
Looks awesome, but so did assassins creed.
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