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Topic: Team Fortress 2 Soldier Trailer
trog
AGN Admin
Posts: 21434
Location: Brisbane, Queensland

Valve have released a trailer showing off the Soldier class in the upcoming Team Fortress 2. Check it out, but prepare to be impressed. Interesting to see juicy gibs in it as well, showing they're hopefully not sanitising it to get a lower rating or anything.

Also on the Team Fortress 2 front comes another trailer showing off some of the rendering technology and how it relates to their art direction. Probably more interesting to people with an interest in game development.
system
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Reverend Evil™
Posts: 14956
Location: Wynnum, Queensland
OMG that looks like it's gonna be awesome fun!!! I hope it looks exactly like that when it gets released.
casa
Thimes
Posts: 2524
Location: Brisbane, Queensland

Hahha that soldier video is great, I cannot wait for this game
/agreeing with the gibs remark, thats what made the original tf so glorious, Quake gibs have always been the best from any fps
shad
Posts: 1979
Location: Brisbane, Queensland
That games looks like it is going to be so awesome.
E.T.
Posts: 746
Location: Queensland

hahah that vid is tops :)
Marty
tubby
Posts: 1183
Location: Brisbane, Queensland
is it a standalone game or a mod?
ravn0s
Posts: 5469
Location: Brisbane, Queensland
^^ i think the the only way you can buy it is if you buy the hl2 pack thats comes with hl2, eps 1 & 2, portal and tf2.
Nailbomb
Posts: 2214
Location: Melbourne, Victoria
is it a standalone game or a mod?


Comes with HL Episode 2 which will be available on steam and no doubt be in stores at some point.
Jabroney
Posts: 662
Location: Queensland
wasnt that second vid from the original tf2 which was scrapped
giririsss
Posts: 2567
Location: Brisbane, Queensland
This just looks awesome.

Team fortress FTW!
Mass
Posts: 172
Location: Brisbane, Queensland
That is one of the funniest game trailers I've seen in ages. Absolutely love the angle they have taken with the comic style graphics, should help them to get a better rating not going for realism.

This game is going to rock.
casa
Thimes
Posts: 2526
Location: Brisbane, Queensland

Jabroney, I thought that at first, just download it and take a look (its not).
ctd
Posts: 5456
Location: Brisbane, Queensland
Holy awesome fun looking. This is what games should be about.
Marty
tubby
Posts: 1184
Location: Brisbane, Queensland
whens it coming out?
Lynx
Posts: 697
Location: Brisbane, Queensland
Episode Two has been repeatedly delayed but is set to be released on October 9, 2007 in North America for PC, Microsoft's Xbox 360 and Sony's Playstation 3. For the rest of the world, the release date is October 12.
Nailbomb
Posts: 2215
Location: Melbourne, Victoria
nice, not long now. I really hope they can stick to this date. I can see many house lans taking place on 13/14 Oct. I'm itching to give Portal deathmatch a try.
Khel
Posts: 11828
Location: Melbourne, Victoria
Haha, that trailer is great. Can't wait for this, looks like its gonna be a lot of fun :)
dais
Posts: 8036
Location: Brisbane, Queensland
LOL. Yep, definitely upgrading soon.
Martz
tubby
Posts: 1185
Location: Brisbane, Queensland
oo october 12th.. That's sweet!
ravn0s
Posts: 5471
Location: Brisbane, Queensland
lol i cant stop f***ing laughing. funniest game trailer ever.
StreX
Posts: 5752
Location: Brisbane, Queensland
i got so much <3 for this game already. cant wait

ps. sifnt qgl clan axn!!
ctd
Posts: 5459
Location: Brisbane, Queensland
I am curious to find out the prices of the three games (tf2, portal, ep2) on steam compared with retail.
Phooks
Posts: 83
Location: Brisbane, Queensland

Funniest trailer ever.
ravn0s
Posts: 5474
Location: Brisbane, Queensland
so are they going to be releasing a vid for every class?
qmass
Posts: 8774
Location: Queensland
Havnt watched the trailer yet but im already laughing at the 'up to date' screenshots ausgamers files is using on the download page :D

http://images.ausgamers.com/games/screenshots/Team Fortress 2/TN_screenshot9-high.jpg http://images.ausgamers.com/games/screenshots/Team Fortress 2/TN_screenshot4-high.jpg

edit: holy s***, that was quite possibly the best game related video I have ever viewed in my entire life. :O

last edited by qmass at 02:00:30 24/Aug/07
Kimbo
Posts: 249
Location: Melbourne, Victoria

Yeah now see the TF2 in action on the XBOX 360... Filmed at the GC 07.


Now, let's get on to some videos, shall we? Gamersyde.com, while at the Convention, took a while to play some TF2 with a camera in the background, showing some great in-game footage, the player selection menus, and lots of action-packed fragging in two separate videos. The video shows the Heavy Weapons, Scout, Spy, and yes, even the sniper in action. To download or view both videos (with more promised to come), go here.


HERE

These videos give a look at how it might look ingame? Just seems better.

I love these quotes (from the comments section):


2007-08-24 16:04:13 In reply to Olsen (2007-08-24 15:14:42)

Posted by Olsen
The bold visual style will slowly become secondary and that's when we find out whether this game contains everything Team Fortress Classic had that built such a humongous fanbase.

Not happy about changing the dynamic of the sniper rifle tho :(
I'm pretty sure plenty of people will whine bigtime about all the changes in TF2 compared to TFC.. People also did when CS:S got released, and that game was almost the same as the old CS.. The changes in TF2 are much bigger compared to TFC, so we know what's coming from a lot of hardcore TFC fans, lots and lots of whining..

People have to understand games move on, they evolve.. And with TF2 probably being a slightly different kind of TF doesn't mean it's worse then TFC.. Maybe it's even better.. I trust Valve in their judgement about gameplay etc, because it's not like they haven't done this before..

And if you don't like it, simply keep playing the old game.. Plenty of people also still play the old CS compared to the new CS:S.. I prefer new things though, I think it's a shame so many stick at the old.. I'm pretty much bored with CS now (mainly because my clan has stopped playing wars for more then 2 years now), but when I still play CS these days, I play CS:S, imho the same old CS just better looking.. And I'm pretty sure I'll like TF2 aswell, because I'm open to new things.. That's the problem with those hardcore players that play the same old game day in day out for many many years, they are not open to anything new at all..

Most funny thing is when they claim a new gameversion is for noobs.. I always say if they can't get used to new things in a game they obviously have no adaptation-skills, and infact they are the noobs in my eyes for being 1 trick ponny's, not being able to handle changes.. That's one of my strong points as a old-skool FPS gamer, I have played so many different games over the years at pretty high level that I have almost no trouble at all adjusting to changes or new games.. That's why I admire Fatal!ty aswell, he's the best FPS gamer in the world, not just in 1 game, but probably all of them.. Other socalled pro-gamers are only good at 1 game because they play nothing else.. If you're good at CS 1.6 you're also good at CS:S, and when you're good at TFC you're most likely also good at TF2, I have no doubt.. Stop whining!


and this


I'm pretty sure plenty of people will whine bigtime about all the changes in TF2 compared to TFC.. People also did when CS:S got released, and that game was almost the same as the old CS.. The changes in TF2 are much bigger compared to TFC, so we know what's coming from a lot of hardcore TFC fans, lots and lots of whining..

People have to understand games move on, they evolve.. And with TF2 probably being a slightly different kind of TF doesn't mean it's worse then TFC.. Maybe it's even better.. I trust Valve in their judgement about gameplay etc, because it's not like they haven't done this before..

And if you don't like it, simply keep playing the old game.. Plenty of people also still play the old CS compared to the new CS:S.. I prefer new things though, I think it's a shame so many stick at the old.. I'm pretty much bored with CS now (mainly because my clan has stopped playing wars for more then 2 years now), but when I still play CS these days, I play CS:S, imho the same old CS just better looking.. And I'm pretty sure I'll like TF2 aswell, because I'm open to new things.. That's the problem with those hardcore players that play the same old game day in day out for many many years, they are not open to anything new at all..


As for me I have no complaints about how the TF2 gameplay looks. It looks new and freaking awesome and I used to play TFC from 2001~2004 but I will leave that for the rainy day that and the above quote is pure class. Adapt or die. Bunny hop, no grenades or grenades and bunny hop. Take it what you will.


last edited by Kimbo at 01:11:27 02/Sep/07
ravn0s
Posts: 5512
Location: Brisbane, Queensland
loving the gameplay vids, but the person playing is s***. the gibbing is rockin.
CHUB
Posts: 3037
Location: Brisbane, Queensland
If TF2 doesn't have uber conc jumping, it fails.

s*** it's so long ago I can't remember... but you could conc jump from the water on fort into the enemies base right... and then conc jump from the top of the enemies fort to your fort with the flag to cap?
ravn0s
Posts: 5514
Location: Brisbane, Queensland
sure could
Bah
Posts: 2582
Location: Brisbane, Queensland
Sounds like youd need some awesome team work for that.
ctd
Posts: 5480
Location: Brisbane, Queensland
I read that they wont have grenades as standard because TFC was a spamfest, which I agree with.
Nailbomb
Posts: 2221
Location: Melbourne, Victoria
It'll be good to see what other maps are included, a jungle level could be pretty cool. The map that was shown in that video was a little dull looking, reminds me too much of a CS map.
trog
AGN Admin
Posts: 21582
Location: Brisbane, Queensland
I read that they wont have grenades as standard because TFC was a spamfest, which I agree with.
I don't know if I'm remembering this incorrectly, but I recall TFC being not widely popular - certainly not a patch on CS, and it definitely died off eventually.

I assume they're deliberately not going to perfectly re-create TFC - they're going to be trying to make a mass-market-accessible shooter here. The unique style is obviously going to help, but if they just recreate TFC gameplay I don't think that's going to be enough for people to really get into?
CHUB
Posts: 3049
Location: Brisbane, Queensland
Public TFC just sucked. It was a bunch of heavy weapons/soliders that were chasers... stupid noobs didn't realise that if you were attacking the enemies base, you don't turn around a chase a medic/scout that happened to slip past, resulting in a s***fest game.

Proper wars on TFC rocked with designated offense/defence teams, no homosexual chasers and high action gameplay.
Bah
Posts: 2586
Location: Brisbane, Queensland
The concept of chasing sounds like a reason why tfc would have sucked.
CHUB
Posts: 3051
Location: Brisbane, Queensland
Well people would argue "why would I just let him run pass and go get the flag?", sure you can chase him back into your base and kill him... then you get a f***ing lame deadlock game where nobody can capture flags.

In the wars I played it was 8 vs 8, 4 on defence (stayed in base entire time, engineers, soliders and heavy weapons) and 4 on offense (good fast soliders, medics and scouts).

Offense teams would pass eachother non stop, but do you see the problem if an offense team runs back into its own base chasing the other offense team? Nobody ends up capturing flags... because it's 8 vs 4, and the other team doesn't win either because they have nobody getting flags.

Hence s***fest.
Bah
Posts: 2587
Location: Brisbane, Queensland
No i see why its done, i still think its stupid and a reason why the game sucks.
CHUB
Posts: 3052
Location: Brisbane, Queensland
Well I enjoy FPS games that require strategy and teamwork.

Bah
Posts: 2588
Location: Brisbane, Queensland
Well if the game was designed where strategy and teamwork could win it, you wouldnt need to introduce a rule like "no chasing"
CHUB
Posts: 3054
Location: Brisbane, Queensland
The team that used strategy did win it, that's the point, they won it every single time without fail.

When you have 0 people going for the flag (team of chasers), you got 0% chance at winning, no matter how good a team of chasers is or how many frags they get, they will never win a game of CTF.

Instead of having an exciting 30 minute game where each team would capture 10 times each... the chasers would get 0 flags and the other team would get 2 or 3 (the only reason was because non chasers were typically more pro players).

Khel
Posts: 11845
Location: Melbourne, Victoria
So... you're complaining because its too hard to win when people shoot at your flag cappers? Chopper says "Harden the f*** up".
CHUB
Posts: 3057
Location: Brisbane, Queensland
Khel I just explain it all perfectly clear.

If they chase, they have 0% chance of capping flags, hence they will never win.

Would you play an online game where you can never lose? I sure as hell wouldn't.
Khel
Posts: 11846
Location: Melbourne, Victoria
It sounds like a softcock way to play CTF. If I'm running into the enemy's base, and I see one of their guys with our flag, I'm gonna kill him (or at least try to). If I see an enemy running into my base as I'm running out, I'm gonna kill him (or at least try to). Granted theres exceptions, say for example they're doing a massive rush at my base, I'll ignore the people attacking and go attack their base instead because it'll be weakened, and if I get their flag, they can't cap my flag, but a blanket "Don't shoot at the people on offense" rule just sounds soft.

And I don't see how it means they'll never cap flags, if player A is better than player B, and player A runs into player B on the way out of his base, player A will kill player B and continue on with his job of capping the flag. How is that a bad thing? How is that making him lose the game? Hes just scored a kill for his side, taken out a threat to his flag, and hes still in there continuing on with his job. Nobody ever had problems winning CTF in the days of Quake and Quake 2 before these silly "no chasing" rules sprang up. A flag cap should be a big thing, it should take a lot of work, it shouldn't be something both sides get to do 10 times in a match. Inventing rules to make it easier to cap flags so more people can feel like they don't suck at the game is just soft.

I can tell you now, I'm going to shoot at everyone I see, and if they don't shoot back because they think they're under the imaginary protection of some "no chasing" rule, then all the better for me.
ravn0s
Posts: 5516
Location: Brisbane, Queensland
khel ftw
rubba-chikin
Posts: 5424
Location: Brisbane, Queensland
Those gameplay trailers look totally awesome.

Hurry up orangebox I needeth thee!
CHUB
Posts: 3058
Location: Brisbane, Queensland
Did you play TFC Khel?

I'm not sure how Quake CTF was played, but I pretty sure there was no class system?
And I don't see how it means they'll never cap flags, if player A is better than player B, and player A runs into player B on the way out of his base, player A will kill player B and continue on with his job of capping the flag.
No he won't, fullstop. A medic or a scout (the only people that can cap flags, rare exceptions are pro soliders on extremely small maps) takes multiple clips of ammo to kill another medic/scout and will end right the way back at there capture point. By the time they get back out to 1/2 way, the other offense has already respawned and they pass eachother again... s***fest continues.

Player A will never continue, they always pass eachother at half way... A will always chase B back into there base and kill them, by the time A is 1/2 way B is respawned and already back into there base.

If you want to frag people and play defense, pick a class that can kill somebody in 3 seconds, not chase them around the map for 45 seconds with multiple clips of a pissweak gun that's built for capturing the other persons flag.
excess
Posts: 16
Location: Brisbane, Queensland
khel, on pub servers maybe.

but in wars if attackers attack other attackers the game becomes a cluster f*** in the middle of the map and gayness ensues
fpot
Posts: 14619
Location: Gold Coast, Queensland
but in wars if attackers attack other attackers the game becomes a cluster f*** in the middle of the map and gayness ensues
Sounds like crap game design to me.
trog
AGN Admin
Posts: 21658
Location: Brisbane, Queensland
concur with fpot. If the game turns to s*** because of how people naturally behave whilst playing the game, the game has fundamental problems
ravn0s
Posts: 5558
Location: Brisbane, Queensland
engineer vid is coming out next tuesday. also valve is making some huge announcement about something aswell.
Khel
Posts: 11859
Location: Melbourne, Victoria
Maybe the huge announcement is that TF2 is adopting a subscriber model and is pay-to-play.
fpot
Posts: 14621
Location: Gold Coast, Queensland
also valve is making some huge announcement about something aswell.
HL3?
Kimbo
Posts: 254
Location: Melbourne, Victoria

Ok just the quick final word on TFC as a gameplay mechanical model.

The major problem with the old model according to Robin Walker when I was talking to him at the AGDC in 2004 (what he told me when he came to Melbourne and did the talk on the source engine) was that the classes didn't have any specific roles. So you'd just have your medic capturing the flag cause his health points would regen. Which is why he got rid of the concussion grenades and put more emphasis on whos doing what. It was just a case of how do you change class structure to make it work.

I am ALSO sure that people will server side mod (people being the type of people like Billdoor who did www.planetNeoTF.com or Drunken F00l with the www.adminop.net) their server to be unique as well. That is the OTHER thing thats so versatile about the HL2 Engine that you can still HOOK the server functions and change things.
Take for instance Counter Strike 1.6/Source in this day and age. When was the last time you had a proper game of CS? Because most of the servers I've observe are either climbing servers, surfing maps, rpg servers, warcraft 3 servers... So as my favourite quote always goes "CS isn't really CS anymore its more CS FPS RPG". I am not a big fan of CS and I never will be. I am a 'TFC/2/FF/UT2k4 player/Quake 3 Pro Mode/Insert FPS thats not your one shot kill here bar railgun.' and maybe some of the Battlefield series. But thats where I limit my self to. I don't want to go down the road of Crapper Strike/Cheater Strike/Camper Strike no brainer.

The other problem is with the bunny hopping you'd have all the Quake style DM people just bunny hopping around negating the effect of running fast with the scout and there had to be more influence on "class" based gameplay. Not so much the Quake DM fragfest with all the bugs that only the supposed pro players knew. Now Bunny hopping works in a Quake 3 Style DM environment because you've got 1v1 all the weapons have advantages and disadvantages and thats the gameplay ideal. In TFC you've just got classes which aren't refined they are rough around the edges. People will still play Sniper but then you get people who play Soldier complaining about the sniper or the heavy weapons guy and you get the medic doing the job of the scout and not actually supporting the heavy weapons guy and this is where things get messed up.

So if you had people only playing medic and capturing the flag and doing the job of the scout. You'd have no emphasis to play the scout and even though the rocket jumping with the soldier is still in there, it has a trade off that you loose health when actually rocket jumping. So unlike bunny hopping that has no trade off (where you just move fast like a d******* and stop the scout from being effective) the rocket jump for the Soldier still has that aspect off not being exploitable.

So in a nutshell. Team Fortress Classic is not DM. All classes needed refinement hence TF2. Gameplay mechanics only work well when A: Certain things have tradeoffs & B: Everyone can do them. If everyone can do it then it doesn't become an exploit it just becomes a quirk in the gameplay or what is formally known as the proper definition of gameplay bug

Take for instance Counter Strike and the AWP with Desert Eagle quick switch thing. This could be classified as a quirk in the gameplay but at the same time it would also be considered an exploit because its not in CS Source and we know that CS Source doesn't really have the option to do this but. People can still run fast with the knife. But that quick switch thing has been toned down. The weapons now have more purpose. So depending on which weapon you buy. The price in theory determines usefulness. Makes CS bit more level and boring just the same. *grins* But at the same time we have the whole server side mod thing.

I won't say Fortress Forever got it wrong. In fact www.fortress-forever.com may even have it right. What I am saying is that we have been focusing on graphics for quite a few years now -- 8 years to be specific if you look at it from HL1 and TFC and now with the releases and likes of Crysis, HL2 DM -- we might probably be moving back into gameplay mechanics and some really AWESOME way features in games. EG: The moddable nano suit in Crysis.

But on the bright hand side Fortress Forever will appeal to the Quake DM style of people with improvements and TF2 will appeal to the people who want to take the TFC adoptive gameplay further.


last edited by Kimbo at 10:19:35 09/Sep/07

last edited by Kimbo at 10:22:53 09/Sep/07

last edited by Kimbo at 10:30:37 09/Sep/07
ravn0s
Posts: 5560
Location: Brisbane, Queensland
HL3?


actually its TF2 news.

from steam:

In other TF2 news, stay tuned for a pretty big announcement next week. You're going to want to hold off on planning any vacations until you hear what we've got to say on Tuesday.
Kimbo
Posts: 255
Location: Melbourne, Victoria

http://www.youtube.com/watch?v=tDUiN5jpEmg

Have a look at the blue medics... 2:00 to 2:10 that blue beam is the medics healing thing. TEAMPLAY? Absolutely :)

Sorry about it being in german but just looking at the gameplay you get the freaking idea...

http://www.youtube.com/watch?v=5OmOUNkbIDE

or maybe with music and I don't need to emphasis the second video I think it pretty much summarises what TFC is all about. Good laughs, good times, ridiculousness and not the annoying "Go Go Go" every time the round restarts in Counter Strike. Whats that? Freedom of choice in TFC? Absolutely.


last edited by Kimbo at 10:45:14 09/Sep/07
mission
Posts: 3321
Location: Brisbane, Queensland
This is the first game in a long time that I have looked forward to.

The best bit is my old beast looks like she'll even run it (P4 2.4, 512, 9600XT) although I might go snooping for a little more RAM.
shad
Posts: 2003
Location: Brisbane, Queensland
I need a release date so I can upgrade my computer a week before it comes out.
ravn0s
Posts: 5561
Location: Brisbane, Queensland
october 10
Kimbo
Posts: 256
Location: Melbourne, Victoria

Need we say more about Counter Strike? One shot kills. Now people play surfing maps cause they are bored. Oh did I forget to mention HACKING! YES THATS RIGHT. HACKING!. Yes I did.

http://www.youtube.com/watch?v=JFrwcbvD94Y

Which just screws CS's gameplay model -- well ok what's left of CS's gameplay model over totally. Talk about initiative and exciting gameplay. *grins*

Ok steps to play Counter Strike and stuff to learn:

1. Download Counter Strike Source off steam.
2. Learn to run with knife.
3. Learn not to plant bomb, rescue hostages, etc
4. Download client dll hook
5. get banned buy Counter Strike cause Im so addicted again.

Please... and you're calling this a "tactical based shooter" with "strategical elements" erm blargh? I am sorry where is the strategy in deciding to rush or not to rush? *scratchs head* I am confused.

Sorry for the emotional icons but I just find it cynically funny, no second that I find it hysterical.



last edited by Kimbo at 12:09:31 09/Sep/07
Some Fat Bastard
Posts: 189
Location: Brisbane, Queensland
http://img103.imageshack.us/img103/5494/jerryys8.gif
shad
Posts: 2004
Location: Brisbane, Queensland
october 10


Didn't realise it was that early. Damnit, now even more excited.
StreX
Posts: 5769
Location: Brisbane, Queensland
sweet, i should have my 6k machine by then hah

ps. who the f*** is kimbo talking too?
paveway
Posts: 5847
Location: Brisbane, Queensland
your mother
kr0wb4r
Posts: 74
Location: Brisbane, Queensland
kimbo sounds like he's just plain s*** at CS and only played optus32 player.
Insom
Posts: 1797
Location: Brisbane, Queensland
i couldnt work out what kimbo was talking about
kr0wb4r
Posts: 75
Location: Brisbane, Queensland
insom I think it was along the lines of:



waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
Khel
Posts: 11860
Location: Melbourne, Victoria
I don't really know what kimbo was talking about, but he seems to be against CS and in support of TF2, so he sounds like hes on the winning team.
ctd
Posts: 5487
Location: Brisbane, Queensland
sweet, i should have my 6k machine by then hah

Not even an 100k machine will help you out, prepare to get pwned.
StreX
Posts: 5770
Location: Brisbane, Queensland
bring it foo
mission
Posts: 3323
Location: Brisbane, Queensland
I'll pwn you all on my circa 2003 pentium.
fpot
Posts: 14627
Location: Gold Coast, Queensland
kimbo sounds like he's just plain s***
Uncle_Bob
Posts: 400
Location: Brisbane, Queensland
This is worth a post.....normally I lay dormant and just casually troll

but kimbo, your a f***tard.

Cant wait for TF2 imo.


last edited by Uncle_Bob at 14:13:32 13/Sep/07
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