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trog
AGN Admin
Posts: 8889
Location: Brisbane, Queensland
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Valve's Leon Hartwig just provided this explanation of the 'choke' value that appears in Half-Life - you know, the one which all the whiney players use to blame their poor performance on? Choke happens when the server would like to send data to a client but it cannot because the client is not yet ready for more data (based on the client's "rate" setting or the server's sv_maxrate). Some things are obvious causes for choke, such as the client's rate simply being too low for the number of players on a server. Other things might not be so obvious, such as a client raising their cl_updaterate value too high.Therefore, don't blame servers for choke. |
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#0 05:19pm 07/10/02
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-=cloned-sheep=-
Posts: 3
Location: Melbourne, Victoria
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so whats a good rate to have it set at? my choke makes me perform so badly :P
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#1 12:21pm 05/10/02
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§PLAT
Posts: 1952
Location: Brisbane, Queensland
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recommended "rate" settings
LAN -----------------> 25000 Cabel, wireless -----> 25000 ISDN Bonded ---------> 14000 ISDN Single ---------> 7000 56K -----------------> 5500 36K------------------> 3000 28.8K----------------> 2800 ![]() |
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#2 12:31pm 05/10/02
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toot
Posts: 89
Location: Germany
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We can still balme the servers, when they have sv_maxrate "XXXX" set - it forces the client to use a rate no higher than "XXXX".
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#3 12:33pm 05/10/02
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trog
Posts: 8890
Location: Brisbane, Queensland
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5000 is all anyone needs anyway
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#4 12:39pm 05/10/02
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toot
Posts: 90
Location: Germany
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Whatever you rekon trog :)
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#5 12:51pm 05/10/02
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closethedoor
Posts: 1727
Location: Brisbane, Queensland
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most servers have pretty low max rates, like gamearena max rate is 6000
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#6 01:18pm 05/10/02
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eYe_kAnDy
Posts: 3249
Location: Brisbane, Queensland
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recommended "rate" settingsShit that's pretty high, i usually have 5000 on cable, to cut down on usage. 9000 when i don't give a fuck. ![]() |
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#7 01:24pm 05/10/02
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trog
Posts: 8896
Location: Brisbane, Queensland
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test
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#8 01:39pm 05/10/02
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Denny
Posts: 1947
Location: Brisbane, Queensland
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icles
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#9 01:43pm 05/10/02
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phathead
Posts: 351
Location: Brisbane, Queensland
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TEST ... Failed
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#10 01:43pm 05/10/02
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LionHearted
Posts: 327
Location: Melbourne, Victoria
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u should really visit this site :
http://www.savageuk.com/ucconnectionguide/ it is a great site, even though it only tweaks commands that u guys probably already know about. but for some reason, i found it more hlpful than other sites such as tweak3d or 3dspotlight Whatever...
Squall Leonhart Final Fantasy VIII |
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#11 03:34pm 05/10/02
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| epidemik |
Posts: 600
Location: Brisbane, Queensland
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56K -----------------> 5500 56k is supposed to be 3500. ![]() |
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#12 03:54pm 05/10/02
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LionHearted
Posts: 330
Location: Melbourne, Victoria
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heh thats the default value from that drop down menu on the netgames browser
Whatever...
Squall Leonhart Final Fantasy VIII |
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#13 07:54pm 05/10/02
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Hunter
Posts: 6976
Location: Brisbane, Queensland
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Rate is measured in bytes per second...
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#14 07:55pm 05/10/02
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Fade2Black
Posts: 1376
Location: Brisbane, Queensland
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Trog no matter how much you "tweak" your netcode sometimes you just can't get rid of choke..
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#15 09:56am 06/10/02
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Morax
Posts: 384
Location: Brisbane, Queensland
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I thought GA was maxed at 9999..
Sponsors: CyberRoom and Maitec Computers |
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#16 10:46am 06/10/02
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Vulture
Posts: 169
Location: Sydney, New South Wales
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I get no choke on nG servers which is why i do better on them. I prac on lan pings and if your bullets actually fkn count 40-50 ping is as good as lan. *s3x3s nG*
Oh, GA = major rubber bulletage. And Optus. And anywhere else lol. |
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#17 07:35pm 06/10/02
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Aus_Rakeesh
Posts: 60
Location: Brisbane, Queensland
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mah, doesn't matter which settings I put it at I'll still be tha n00b that gets owned...
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#18 12:12am 07/10/02
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power
Posts: 3526
Location: Brisbane, Queensland
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hl sucks
I got shotzor in my nutzor!!! |
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#19 12:16am 07/10/02
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